Campaign System

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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Amaz_Ed
Sergeant - 7.5 cm FK 16 nA
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Campaign System

Post by Amaz_Ed »

Of course a campaign system would be lovely. I don't know whether it would be in Slitherines interests to consider making such a thing, or whether it might be possible for dedicated modders to do it, but;

Imagine a campaign map with multiple battlegroups from each side. Imagine (for simplicity) a single commander in chief controlling the map movement and he and his subordinates fighting one or more multiplayer battles according to the outrcome of the campaign moves.

In the glory days of Close Combat 4 my clan used to pass around saved game files from a single player campaign in order for the various players to take their turns at fighting a battle. Could something similar be done in BBCBA I wonder? Register numerous players with the PBEM system for the same campaign and then set up the relevant battle and notify the players concerned?

Maybe that should be the game I build one day....... :D
pipfromslitherine
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Post by pipfromslitherine »

Well, if a tournament system were being worked on, then it (the hypothetical?) tournament system could assign players into teams? Would that be close to what you are talking about?

Cheers

Pip
Amaz_Ed
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Post by Amaz_Ed »

I'm sure it, hypothetically, would be at least a step closer. ;)
jomni
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Re: Campaign System

Post by jomni »

Amaz_Ed wrote: Imagine a campaign map with multiple battlegroups from each side.
In my opinion, the Battlegroup system broke the CC series.
Amaz_Ed
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Post by Amaz_Ed »

How else do you propose a campaign that isn't just a fixed series of scenarios? Whether the force for each battle is created from a force pool or is fixed there has to be a 'unit', which I just happened to call a battlegroup, to move around the campaign map.

And, for the record, I totally disagree with you. :)
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