Can we ditch the lower left interface option

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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MrsWargamer
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Can we ditch the lower left interface option

Post by MrsWargamer »

I am finding it annoying even when I can see the oppositions units moves and status in MY turn.

I personally think it is inappropriate intel.

Why should I know who has moved and not and who is healthy and not and what they have available for supplies etc.

It makes the opposition able to actually cheat in a fashion. 'Ah all he has left is that tank, two trucks and a batter scout, he's toast'.

I think the game might be a bit more tense if we really had no idea what was out there.

I really only want to have it verified 'they ain't dead yet', as in the battle isn't over till the message comes up Objective Completed.

Is this feature removable?
insidius
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Post by insidius »

Couldn't agree more. Furthermore, I don't think we should be able to see enemy morale, either.
IainMcNeil
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Post by IainMcNeil »

We can look at adding an option to hide enemy info. Without it enemy turns can be pretty dull to watch though :)
SailingGuy
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Post by SailingGuy »

insidius wrote:Couldn't agree more. Furthermore, I don't think we should be able to see enemy morale, either.
Yes to both. We shouldn't know morale.

We can get a guess at morale after we fire based on the audio we hear from the enemy, which represents seeing wavering troops. We probably shouldn't get that info on vehicles.

All in all...a great game. Hits the sweet spot for complexity vs realism for me.
PirateJock_Wargamer
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Post by PirateJock_Wargamer »

Must admit I was surprised when I saw all the other side's information coming up during the replay - did contemplate closing my eyes ... but not for very long! I only started MP last night so I need every help I can get. Is it possible to show information only on the enemy units that are spotted or enter combat during the turn. I think it's OK to show morale as this indicates how pristine or battered the unit is; as far as I can work out this is the only indication we get.
insidius
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Post by insidius »

iainmcneil wrote:We can look at adding an option to hide enemy info. Without it enemy turns can be pretty dull to watch though :)
'Boring' enemy turns are a good thing - that means they aren't blowing the crap out of me.
adherbal
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Post by adherbal »

If you've played a map more than once you'll know what units the enemy has anyway. The only thing it does reveil is which units are actualy being moved.
Amaz_Ed
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Post by Amaz_Ed »

Until a force pool is introduced..... :P
Missouri_Rebel
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Post by Missouri_Rebel »

I think they should go also. It was something I noticed early that didn't seem right. How would I be able to know what forces they have before they are spotted?
SailingGuy
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Post by SailingGuy »

Missouri_Rebel wrote:I think they should go also. It was something I noticed early that didn't seem right. How would I be able to know what forces they have before they are spotted?
I'd still vote to keep the engine noise when enemy vehicles move during replay, differentiating between wheeled and tracked. Not sure if you need to differentiate between sizes of tracked vehicles. A tank is coming! A tank is coming!

Is it me, or does the Bren movement audio sound like people are applauding at the end? :oops:
insidius
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Post by insidius »

I just wanted to point out - as much as we complain, we really do love the game :)
pipfromslitherine
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Post by pipfromslitherine »

Complaining? I only see comments which we can use to make the game better :)

Cheers

Pip
insidius
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Post by insidius »

pipfromslitherine wrote:Complaining? I only see comments which we can use to make the game better :)

Cheers

Pip
I just don't want you guys to get discouraged with all the talk of change this, change that. At its core, it's still a great game.
pipfromslitherine
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Post by pipfromslitherine »

We know that no game is perfect - and certainly not right out of the gate. 99% of the comments and suggestions we see here go right on our todo list. So keep it up! :)

Cheers

Pip
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