Can we ditch the lower left interface option
Moderators: Slitherine Core, BA Moderators
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MrsWargamer
- 1st Lieutenant - 15 cm sFH 18

- Posts: 823
- Joined: Thu Apr 03, 2008 3:17 pm
- Location: Canada
Can we ditch the lower left interface option
I am finding it annoying even when I can see the oppositions units moves and status in MY turn.
I personally think it is inappropriate intel.
Why should I know who has moved and not and who is healthy and not and what they have available for supplies etc.
It makes the opposition able to actually cheat in a fashion. 'Ah all he has left is that tank, two trucks and a batter scout, he's toast'.
I think the game might be a bit more tense if we really had no idea what was out there.
I really only want to have it verified 'they ain't dead yet', as in the battle isn't over till the message comes up Objective Completed.
Is this feature removable?
I personally think it is inappropriate intel.
Why should I know who has moved and not and who is healthy and not and what they have available for supplies etc.
It makes the opposition able to actually cheat in a fashion. 'Ah all he has left is that tank, two trucks and a batter scout, he's toast'.
I think the game might be a bit more tense if we really had no idea what was out there.
I really only want to have it verified 'they ain't dead yet', as in the battle isn't over till the message comes up Objective Completed.
Is this feature removable?
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IainMcNeil
- Site Admin

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SailingGuy
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 167
- Joined: Fri Jul 23, 2010 2:56 pm
Yes to both. We shouldn't know morale.insidius wrote:Couldn't agree more. Furthermore, I don't think we should be able to see enemy morale, either.
We can get a guess at morale after we fire based on the audio we hear from the enemy, which represents seeing wavering troops. We probably shouldn't get that info on vehicles.
All in all...a great game. Hits the sweet spot for complexity vs realism for me.
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PirateJock_Wargamer
- Staff Sergeant - Kavallerie

- Posts: 325
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- Location: North West, UK
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Must admit I was surprised when I saw all the other side's information coming up during the replay - did contemplate closing my eyes ... but not for very long! I only started MP last night so I need every help I can get. Is it possible to show information only on the enemy units that are spotted or enter combat during the turn. I think it's OK to show morale as this indicates how pristine or battered the unit is; as far as I can work out this is the only indication we get.
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Missouri_Rebel
- Lance Corporal - Panzer IA

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- Joined: Fri Aug 21, 2009 2:50 am
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SailingGuy
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 167
- Joined: Fri Jul 23, 2010 2:56 pm
I'd still vote to keep the engine noise when enemy vehicles move during replay, differentiating between wheeled and tracked. Not sure if you need to differentiate between sizes of tracked vehicles. A tank is coming! A tank is coming!Missouri_Rebel wrote:I think they should go also. It was something I noticed early that didn't seem right. How would I be able to know what forces they have before they are spotted?
Is it me, or does the Bren movement audio sound like people are applauding at the end?
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pipfromslitherine
- Site Admin

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pipfromslitherine
- Site Admin

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