StevenCarleton wrote:Seems like this would be a big advantage to the Allies, unless amph. landings were only allowed on "beach" hexes like in other games (AH 3R).
BTW: I've always wanted to see amph. types of shipping (like LSTs, LCIs, etc) which could increase the supply level for beachheads, just like in the real war. But it seems this would mean a big change to the game engine.
Actually I think this change may favor the Axis as much if not more than the Allies.
In 3 out of my last 4 games as the Allies (I generally prefer playing the Allies) the Axis player has launched Sealion. The first game was using 1.05 I think (help me out ncali) and the Axis palyer was able to conquer the UK but was then crushed by the Russians and their high tech tanks. In the second game, with 1.06, the Axis not only conquered the UK but were able to maintain the offensive in Russia until well into 1943 and ended up winning a major victor and really deserved better. In the last game I only sent 1 corps and the 2 Canadian GAR to France, moved all other Canadian forces to the UK, and built 1 UK MECH and 2 INF (whcih really put a crimp in my tech spending), but I still only saved the UK by making a lucky counterattack.
I predict that with these new rules we will see Sealion launched more and more frequently. Indeed I believe it will become a standard move just like invading Denmark on turn 2 and Holland on turn 2 or 3. The Axis will choose to invade the UK for 2 primary reasons: namely, that it will now be much easier to do so and to prevent the Allied player from using it as a base to invade France.
I agree with ncali that if this change is to be made there needs to be a change made (if the game engine permits it) that allows surface fleets to move over detected uboats. It seems to me that subs are too versatile. They can move under surface fleets, but surface fleets can not move over them. It seems to me unfair that they can not be attacked by a surface fleet that does not start adjacent to them (presumably because they submerged and went into silent running mode), yet they can still block that surface fleet from moving over them. They should not be able to have it both ways.