David53 wrote: Drop the movement for medium foot to the same as heavy foot ie three mu, drop Light foot to four mu drop LH to six mu, keep Cav at five MU.
Pulled this from the original topic as it is oft mentioned - and to which we can, no doubt, add Armoured Knights moving at 5 MU as well.
Whilst I am in favour of MF moving the same as HF it is worth bearing in mind that this then means that no "proper" infantry (we can exclude LF for this) can charge mounted archers who are shooting at max range of 4MU.
I suspect that this adds to the already high usefulness of LH.
However, if another suggestion - +1 on CTs if shot at by (mostly) skirmishers - were also used I think that would give balance.
I would mention that I am not keen on what may be suggested as the alternative - HF move at 4MU - as I think that this would make FoG:AM feel a smaller scale game and that it is already at the margin of what a "big battle" game should feel like.









