I've read the Squad Defs auto doc, but most of the explanations seem to be missing, like Bloacking, Scoutrange, Ignoreforts, et cetera. Is there a more comprehensive document in the works, or is there one already out that explains these values that I just missed? I'm trying to tweak certain units to have a longer opfire range.
Thanks.
Squad Definitions?
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pipfromslitherine
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We haven't documented the squads file data I have to admit. I will add it to the list of things we need to document!
Tweaking the opfire is actually going to be best done in the reaction scripts as it's not just based off a stat or two. Having said that, I have just put an update of opfire into test, which deals with the fairly agreed hesitancy of things to open up at range. As soon as we are sure that the fix is suitable and doesn't cause other issues we will be pushing it out to everyone.
Cheers
Pip
Tweaking the opfire is actually going to be best done in the reaction scripts as it's not just based off a stat or two. Having said that, I have just put an update of opfire into test, which deals with the fairly agreed hesitancy of things to open up at range. As soon as we are sure that the fix is suitable and doesn't cause other issues we will be pushing it out to everyone.
Cheers
Pip
Re: Squad Definitions?
insidius,insidius wrote:I've read the Squad Defs auto doc, but most of the explanations seem to be missing, like Bloacking, Scoutrange, Ignoreforts, et cetera. Is there a more comprehensive document in the works, or is there one already out that explains these values that I just missed? I'm trying to tweak certain units to have a longer opfire range.
Thanks.
Are you using an XLS reader? I'm using Microsoft Works Spreadsheet. The top row will show you the explaination, in some cases. The rest I figured out by reading the scripts that call the value.
I've figured out most (if not all) of the stuff, just ask if you want a particular explaination ... so far here's ;
1. ScoutRange .... range in tiles that a unit can "reveal" a hidden unit in cover within LOS.
2. APReactionRange ... range in tiles that the unit will check for OPfire using AP fire.
2. HEReactionRange ... range in tiles that the unit will check for OPfire using HE fire.
3. ReactionChance[0] ... Chance to react in 45-90 degree arc
4. ReactionChance[1] ... Chance to react in 90-135 degree arc
5. ReactionChance[2] ... Chance to react over 135 degrees
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junk2drive
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IainMcNeil
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I have a simple algorithm to give me a base value but then modify every unit by hand based on how good I think it is as the algorthim doesn't deal with the way abilities combine together and has all sorts of edge cases and abilities it does not cover. Basically its all hand moderated and we rebalance the values as we find issues with them.
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junk2drive
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Bump for MikeKiainmcneil wrote:I have a simple algorithm to give me a base value but then modify every unit by hand based on how good I think it is as the algorthim doesn't deal with the way abilities combine together and has all sorts of edge cases and abilities it does not cover. Basically its all hand moderated and we rebalance the values as we find issues with them.
You can call me junk - and type that with one hand.

