Jeeps and M8 Greyhounds
Moderators: Slitherine Core, BA Moderators
-
paulolszanski2
- Senior Corporal - Destroyer

- Posts: 105
- Joined: Fri Jan 23, 2009 9:50 pm
Jeeps and M8 Greyhounds
Just wondering why the americans dont have these.
later
paul
later
paul
No!
There is no Wespe or Hummel!Jugger wrote:Yes we need these as well as more German mobile artillery. Wespe, Hummel would be nice?
That's what I during whole the game missed!
and it's also a tactical disadvantage for Wehrmacht!
But will be done!
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
Of potential interest... 
The Engine documentation available from the Modding Portal has been updated to detail how the create and add 3D units of your own.
Included is a link to example MAX files and the exporter script needed to create game assets.
Grab it now from the Modding Portal!
http://www.slitherine.com/modding/bbc_ba_pc
Cheers
Pip
The Engine documentation available from the Modding Portal has been updated to detail how the create and add 3D units of your own.
Included is a link to example MAX files and the exporter script needed to create game assets.
Grab it now from the Modding Portal!
http://www.slitherine.com/modding/bbc_ba_pc
Cheers
Pip
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
Thanks!
Yes, one voter more for "german mobile artillery!"Jugger wrote:Excluding the German 42 PanzerWerfer there is no German mobile artillery or does the Stug have a indirect fire mode? The allies on the other-hand have the Sherman 105, M8 Scott, M7 Priest, Sherman Callope and the Bishop to name a few.
Just for info; we are talking here, not about close fire support! (We have Stug A for that!)
Thanks!
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
-
tim1966
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 161
- Joined: Sat Jul 31, 2010 7:15 pm
- Location: Brighton, UK
- Contact:
Great looking jeep! Be cool to have some riders in there with MG's. Would be great for Arnhem or LRDPG.
Here's my attempt at a M8 Greyhound. Due to the MG guy and awkward shape its about 3 x the Churchills polys but I can cut some down if it causes problems. I noticed the models were very low poly so some higher poly models for people with high spec pcs maybe cool.
I need to animate it next and then work out how to get it in game (plus the destroyed texture - the guy maybe a bit of a problem - maybe just have to be blacken too - not a great look)



Here's great site for reference
http://ww2drawings.jexiste.fr/index.htm
Love the game by the way!
Here's my attempt at a M8 Greyhound. Due to the MG guy and awkward shape its about 3 x the Churchills polys but I can cut some down if it causes problems. I noticed the models were very low poly so some higher poly models for people with high spec pcs maybe cool.
I need to animate it next and then work out how to get it in game (plus the destroyed texture - the guy maybe a bit of a problem - maybe just have to be blacken too - not a great look)



Here's great site for reference
http://ww2drawings.jexiste.fr/index.htm
Love the game by the way!
-
Amaz_Ed
- Sergeant - 7.5 cm FK 16 nA

- Posts: 240
- Joined: Wed Feb 10, 2010 11:22 am
- Location: Shropshire, UK
Good job!
I have been wondering about the crew, but I actually quite like the toy like look of the game with none of the open topped vehicles having crews.
I plan to complete the jeep as is (with steering wheel on the other [wrong] side) and get it in the game. If all is well I will add an mg, and one with a roof, etc. I'm not quick at painting though.....
I have been wondering about the crew, but I actually quite like the toy like look of the game with none of the open topped vehicles having crews.
I plan to complete the jeep as is (with steering wheel on the other [wrong] side) and get it in the game. If all is well I will add an mg, and one with a roof, etc. I'm not quick at painting though.....
I believe the unit textures support an alpha channel? If so, you can make the soldier entirely transparent in the destroyed version of the texture, thus making it invisible.
Again, the inside of the wheels, bottom of vehicle (and especially turret) etc can all be cut out because they are never visible.Due to the MG guy and awkward shape its about 3 x the Churchills polys but I can cut some down if it causes problems.









