Is it only me?

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hidde
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Is it only me?

Post by hidde »

That play Battlefield Academy?
Anyone of you ancient aficionados never felt an urge to blow things up? :P
It's a helluva game, I can say that much. Very tense. Every corner, every patch of wood or non-cleared building can spell your doom.
I still put FOG first of course, but it doesn't stop me from enjoying another masterpiece.
Funny...havn't played anything besides FOG since early this year and when it happen it's a Slitherine game once more.
pantherboy
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Re: Is it only me?

Post by pantherboy »

hidde wrote:That play Battlefield Academy?
Anyone of you ancient aficionados never felt an urge to blow things up? :P
It's a helluva game, I can say that much. Very tense. Every corner, every patch of wood or non-cleared building can spell your doom.
I still put FOG first of course, but it doesn't stop me from enjoying another masterpiece.
Funny...havn't played anything besides FOG since early this year and when it happen it's a Slitherine game once more.
I was involved in the Beta but have decided to give it a pass. It looks brilliant and has some great features but dislike how it plays. It just felt too far removed from modern warfare. Too many concessions for playability.

Steve
Examinondas
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Re: Is it only me?

Post by Examinondas »

hidde wrote:That play Battlefield Academy?
Anyone of you ancient aficionados never felt an urge to blow things up? :P
It's a helluva game, I can say that much. Very tense. Every corner, every patch of wood or non-cleared building can spell your doom.
I still put FOG first of course, but it doesn't stop me from enjoying another masterpiece.
Funny...havn't played anything besides FOG since early this year and when it happen it's a Slitherine game once more.
It's very tempting... How big are the scenarios? Is the AI good? And the scenario editor?
Igorputski
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Post by Igorputski »

I actually prefer CONQUEST: Medieval as at least it has a decent ai to play against.
hidde
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Re: Is it only me?

Post by hidde »

Examinondas wrote:
hidde wrote:That play Battlefield Academy?
Anyone of you ancient aficionados never felt an urge to blow things up? :P
It's a helluva game, I can say that much. Very tense. Every corner, every patch of wood or non-cleared building can spell your doom.
I still put FOG first of course, but it doesn't stop me from enjoying another masterpiece.
Funny...havn't played anything besides FOG since early this year and when it happen it's a Slitherine game once more.
It's very tempting... How big are the scenarios? Is the AI good? And the scenario editor?
Not that big. Twenty units or so for each side. There is already players creating bigger maps and I assume more units with them.
One drawback is that's there only seven scenarios for MP and the forces are always the same and fixed.
Only played three missions against the AI and I would say it's not horrible but not that good either. For all these years I only played single-play and now I don't even bother :shock:
Know nothing about the editor, sorry.

Steve: I think I remember you said you are (were?) in the military. Perhaps that's why you see all simplifications all to well? To me it plays very slick and the tactics one use simulates, at least to my ignorant eyes, some of what happens in real life.
iandavidsmith
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Battlefeild

Post by iandavidsmith »

I just downloaded it now , i am looking forward to getting into it.
The people from slitherine seems to support it very well so i am
hoping it will be just as good as i have found FoG.

Cheers
Ian
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Post by TheGrayMouser »

Although it looks fun , that game doesnt really capture my attention, I also still have infinite WW2 squad level playability in my various Steeel Panthers games

I am looking fwrd to Commander The Great War game, which i understand is going to have the same server based multiplayer system as FOG :D
deadtorius
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Post by deadtorius »

I am getting into FOG R for the TT, which means buying the figs and have ordered the rules and the first army list book. That is enough for me for a bit, money and the time needed to assemble and paint my Renaissance army I need to cut back on my PC diversions. I am wrapping up my last FOG game so I can have time for the new army, I will likely pick up the odd game again but no more running around 12 games of FOG PC for a bit for me.
pantherboy
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Re: Is it only me?

Post by pantherboy »

hidde wrote: Steve: I think I remember you said you are (were?) in the military. Perhaps that's why you see all simplifications all to well? To me it plays very slick and the tactics one use simulates, at least to my ignorant eyes, some of what happens in real life.
Yes, ex-military in my wild youthful days. Became a lawyer after that and then recruited to move to Japan 11 years ago but gave it all up 4 years back and became a teacher for a private institute. The difference between FOG and Battle Academy is not that both lack a realism to me but rather Battle Academy is too far removed from modern tactics for me to ignore this fact. It doesn't play at all like modern warfare but rather like one of those simplified games à la Panzer General. In the beginning, to test the games veracity, I tried to adopt historical and realistic tactics but it just constantly lead to ruin versus my opponents (not the ai as any tactic should be fine). Once I got the nuances of how this game plays I decided to play the game to win and suddenly it became too easy to garner victory if you ignore real tactics. It felt too silly performing tactics that proved too effective but in reality would see your force destroyed. In FOG, with the constant revisions to the game and the way, the developers keep listening to their customers it is slowly becoming a better and better experience. I just really hope they adopt the complex maneuver test and cohesion test penalties I suggested in another thread to try and force people to adopt more realistic deployments though it would still allow a player to do as they will but would involve greater risk thus exemplifying the quality of generalship. In the WWII game I felt it was far too removed and would require an overhaul of the game engine for me to play so I haven't climbed aboard.

Cheers,

Steve
hidde
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Re: Is it only me?

Post by hidde »

pantherboy wrote:
hidde wrote: Steve: I think I remember you said you are (were?) in the military. Perhaps that's why you see all simplifications all to well? To me it plays very slick and the tactics one use simulates, at least to my ignorant eyes, some of what happens in real life.
Yes, ex-military in my wild youthful days. Became a lawyer after that and then recruited to move to Japan 11 years ago but gave it all up 4 years back and became a teacher for a private institute. The difference between FOG and Battle Academy is not that both lack a realism to me but rather Battle Academy is too far removed from modern tactics for me to ignore this fact. It doesn't play at all like modern warfare but rather like one of those simplified games à la Panzer General. In the beginning, to test the games veracity, I tried to adopt historical and realistic tactics but it just constantly lead to ruin versus my opponents (not the ai as any tactic should be fine). Once I got the nuances of how this game plays I decided to play the game to win and suddenly it became too easy to garner victory if you ignore real tactics. It felt too silly performing tactics that proved too effective but in reality would see your force destroyed. In FOG, with the constant revisions to the game and the way, the developers keep listening to their customers it is slowly becoming a better and better experience. I just really hope they adopt the complex maneuver test and cohesion test penalties I suggested in another thread to try and force people to adopt more realistic deployments though it would still allow a player to do as they will but would involve greater risk thus exemplifying the quality of generalship. In the WWII game I felt it was far too removed and would require an overhaul of the game engine for me to play so I haven't climbed aboard.

Cheers,

Steve

I understand your point but let me get an exampel.
To kill an infantry unit:
I have enough suppresion fire to first get it down below 50% moral and eventually below 0%. Then I move up an infantry of mine on the tile next to it and get it either to surrender or destroyed.
Well, when you look at the moves play out on the screen it looks silly but if one imagine it to happen simultaneously I think it's not that bad.
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