deadtorius wrote:Would be nice but it might be very difficult to put into a workable system as the game is turn based and you almost need both players to have simultaneous access to the game to coordinate moves.
I'd imagine it would be a sequential set of moves. The players on one side would deploy/move (A, then B, then C) then the players on the otherside would move (D then E). At a macro level it is the same as the current game, i.e. one side moves then the other moves.
deadtorius wrote:That was my feeling as well, not to mention what happens when both allies attack one enemy?? Multi players on one side works well on the table top but I don't think it would do so well here on the PC.
I'd imagine that as each player moves then the battle results are resolved before the next player makes his moves, in th same way as individual unit conflicts are resolved within a player's turn. So, by the time it was player B's turn he would receive the game after player A's moves and conflicts are resolved. Of course there is a possibility that one allied player could block your moves, or chase off or destroy your target, but that's realistic in a battlefield if the officers don't communicate. I'd expect there to either be a secure in-game chat for each side (so they could share and discuss tactics) or people would use PMs in addition to the game (I prefer the former).
pantherboy wrote:So you would have to wait for 3 players to finish their moves before it came back to you

In theory sounds good but I wouldn't want to play it in campaigns or tourneys as it has the potential to drag on.
You are correct. As GM said, some multi-player games now are almost real-time. I know that against certain opponents, e.g. Deeter, we often make 4 or 5 moves each of an evening. I monitor my games via the e-mail arriving on my mobile phone - the 'ding' is a prompt for me to pause the (TV), go make my moves, and then back to the TV (usually the History Channel... and the pause allows me to skip all the adverts

). However, not all battles are like that, some are 1 move every day, some are 1 every few days. One thing's for sure, the time between moves will be extended the more people that are involved. It may not suit all, but hopefully it'll suit many. I'm hoping that the possibilities for campaign games with countries with borders and allies, and the playability and interest benefits will outweigh the time delay. Of course, if you have 10 games on the go then the time delay per game should be less of an issue.