A suggestion to increase replayability infinitely

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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Igorputski
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Post by Igorputski »

pipfromslitherine wrote:Randomly generating pretty and interesting (and realistic) terrain at this scale is not trivial ;).

Cheers

Pip
Oh BS the Combat Mission series has been doing it for 12 years as well. I much prefer their randomly generated maps as they aren't as cartoony as this games. Steel Panthers is top down but it's graphics are just as good to my eyes.
harley9699
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Post by harley9699 »

Random map generation simply RULES! Absolutely one of the best parts of any great war game...esp. when you're wanting to play a bit more ahistorical.
However, this one's editor seems pretty good so far. Haven't done a lot, too busy playing. :) Does seem rather pliable though.
LOGAN5
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Post by LOGAN5 »

I say creating a random map generator is a waste of time.. time would be better spent on other improvements.
insidius
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Post by insidius »

LOGAN5 wrote:I say creating a random map generator is a waste of time.. time would be better spent on other improvements.
Such as?
LOGAN5
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Post by LOGAN5 »

I would think a random map generator would be a very low priority, because it really does nothing to improve game play, I would say work on the multi-player system, and add some victory conditions and objectives.. maybe some force selection and placement of units.
pomakli
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agree!

Post by pomakli »

LOGAN5 wrote:I would say work on the multi-player system, and add some victory conditions and objectives.. maybe some force selection and placement of units.
I agree!

a-VP!
b-own force selection!
c-deploy mode in each scenario!
Llanite
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Post by Llanite »

I would definitely prefer to see dynamic campaigns with force carryover before random maps.

As part of the force carryover, I would love to see some unit designations, history, promotions received, and perks listed in the unit selection screen.

And if you're looking for additional things to do, adding command/control and HQ units!
cptkremmen
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Post by cptkremmen »

Don't really care about random maps, there are already maps and you can easily make your own additional ones.

Not even that keen on command and control, just extra levels of detail I don't need to enjoy the game.

Some kind of dynamic campaign, and ability to have troop selection and deployment in multi player maps yes that would be interesting

Not forgetting of course, Russian and Pacific front versions of this game when you have nothing better to do please :)
Sleet
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Another suggestion..

Post by Sleet »

If possible add the ability for vehicles to go in reverse - using up many more APs of course - rather than turning rear to enemy when retreating.
pomakli
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reverse...

Post by pomakli »

Sleet wrote:If possible add the ability for vehicles to go in reverse - using up many more APs of course - rather than turning rear to enemy when retreating.
That was also my wish, especially for "PUMA", but Ian wrote:

"The system does not allow units to reverse unfortunately. They have to face the direction of movement."

Sorry!

:(
Sleet
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Post by Sleet »

Ahh well, will just have to ensure anyone who is going to fire @ my Puma or Bren is suppressed before I retreat! ;)

Thanks for the info.
Obsolete
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Post by Obsolete »

They have to face the direction of movement.

That isn't 100% true, the Archer for example...
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
PoorOldSpike
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Post by PoorOldSpike »

BA's buildings would look a little less cartoony if they weren't so stretched vertically. All those high pointed roofs in 3D make me wonder if I'm in Disneyland..
Llanite
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Post by Llanite »

I'll second that comment about the Pacific and Russia!
rich12545
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Post by rich12545 »

Just a couple of simple additions would stretch the re playability of each map. Make random placement of units. Maybe enable the scenario designer to setup an area in which units would be randomly placed for both sides. Plus a random force composition based on parameters like mostly infantry or mostly armor. Plus a handicap for one side or the other. Oh, wait a minute. This is the Combat Mission (x1) method minus the random map.
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