Oh BS the Combat Mission series has been doing it for 12 years as well. I much prefer their randomly generated maps as they aren't as cartoony as this games. Steel Panthers is top down but it's graphics are just as good to my eyes.pipfromslitherine wrote:Randomly generating pretty and interesting (and realistic) terrain at this scale is not trivial.
Cheers
Pip
A suggestion to increase replayability infinitely
Moderators: Slitherine Core, BA Moderators
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- Staff Sergeant - Kavallerie
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- Lance Corporal - SdKfz 222
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agree!
I agree!LOGAN5 wrote:I would say work on the multi-player system, and add some victory conditions and objectives.. maybe some force selection and placement of units.
a-VP!
b-own force selection!
c-deploy mode in each scenario!
I would definitely prefer to see dynamic campaigns with force carryover before random maps.
As part of the force carryover, I would love to see some unit designations, history, promotions received, and perks listed in the unit selection screen.
And if you're looking for additional things to do, adding command/control and HQ units!
As part of the force carryover, I would love to see some unit designations, history, promotions received, and perks listed in the unit selection screen.
And if you're looking for additional things to do, adding command/control and HQ units!
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- Senior Corporal - Destroyer
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Don't really care about random maps, there are already maps and you can easily make your own additional ones.
Not even that keen on command and control, just extra levels of detail I don't need to enjoy the game.
Some kind of dynamic campaign, and ability to have troop selection and deployment in multi player maps yes that would be interesting
Not forgetting of course, Russian and Pacific front versions of this game when you have nothing better to do please
Not even that keen on command and control, just extra levels of detail I don't need to enjoy the game.
Some kind of dynamic campaign, and ability to have troop selection and deployment in multi player maps yes that would be interesting
Not forgetting of course, Russian and Pacific front versions of this game when you have nothing better to do please

Another suggestion..
If possible add the ability for vehicles to go in reverse - using up many more APs of course - rather than turning rear to enemy when retreating.
reverse...
That was also my wish, especially for "PUMA", but Ian wrote:Sleet wrote:If possible add the ability for vehicles to go in reverse - using up many more APs of course - rather than turning rear to enemy when retreating.
"The system does not allow units to reverse unfortunately. They have to face the direction of movement."
Sorry!

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- Colonel - Ju 88A
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Just a couple of simple additions would stretch the re playability of each map. Make random placement of units. Maybe enable the scenario designer to setup an area in which units would be randomly placed for both sides. Plus a random force composition based on parameters like mostly infantry or mostly armor. Plus a handicap for one side or the other. Oh, wait a minute. This is the Combat Mission (x1) method minus the random map.