Artillery Battery

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david53
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Artillery Battery

Post by david53 »

2 or 4 Base Battery which is best

Heavy or Medium which is best
Blathergut
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Post by Blathergut »

No clue! Haven't seen the rules yet!! I keep hoping RBS will send me an autographed early copy but sadly I fantasize. (No comments from the peanut galleries on my fantasies!! :evil: )
timmy1
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Post by timmy1 »

Dave, I have never faced anything bigger than a gun MArt battery and that has been enough of a pain. I think Alistair used an Ottoman 4 guns HArt battery at Rollcall but fortunately I was not good enough to be on his table...
hood_mick
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Post by hood_mick »

2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.
timmy1
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Post by timmy1 »

Mick, Good thinking.

Dave, I believe that Dave Fairhurst won the Oxford Beta using Ottomans and HArt blasting away from the baseline - not that I saw but from reports.
davidandlynda
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Post by davidandlynda »

It was Moghul,3 x2 plus some ight as well
David
david53
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Post by david53 »

hood_mick wrote:2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.

Looking at the rules it does seem to be quite strong, whats this +1 death modifier I did'nt think there was one if the shooting was done by shot/artillery
rbodleyscott
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Post by rbodleyscott »

david53 wrote:
hood_mick wrote:2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.

Looking at the rules it does seem to be quite strong, whats this +1 death modifier I did'nt think there was one if the shooting was done by shot/artillery
+1 death roll modifier for BGs that start with only 2 bases - makes them slightly harder to vapourise.
Blathergut
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Post by Blathergut »

One assumes you all have the rules and are talking about them. :cry:
gibby
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Post by gibby »

I'm afraid so, most are either Beta testers or have played in a prelim competition with the rules.

cheers
Jim
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Post by deadtorius »

And we are jelous of you all...... so finally artillery will be useful and deadly??
My only other foray into Renaissance was with DBR where the aritllery was overpriced and useless. We decided everyone could have 1 gun for free since they never did anything in any of the games we played, but you still wanted them for some reason. Probably because we bothered to paint the silly things up.
gibby
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Post by gibby »

Its still expensive but if used right can be very useful. Its also compulsory in quite a few armies.
Jim
rbodleyscott
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Post by rbodleyscott »

deadtorius wrote:And we are jelous of you all...... so finally artillery will be useful and deadly??
My only other foray into Renaissance was with DBR where the aritllery was overpriced and useless. We decided everyone could have 1 gun for free since they never did anything in any of the games we played, but you still wanted them for some reason. Probably because we bothered to paint the silly things up.
It is pretty much a lottery how effective it turns out to be on the day, but the one thing the enemy cannot safely do is ignore it.
timmy1
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Post by timmy1 »

Richard is right. It is effective enough that your opponent has to have a plan to deal with it. It certainly can be used to counter some forms of corner sitting. Attempting to march straight down the throat of MArt or HArt can prove a costly mistake, even with armoured superior troops - as Richard proved to my cost at Rollcall.
rbodleyscott
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Post by rbodleyscott »

timmy1 wrote: Attempting to march straight down the throat of MArt or HArt can prove a costly mistake, even with armoured superior troops.
But not doing so can be even worse.
david53
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Post by david53 »

rbodleyscott wrote:
david53 wrote:
hood_mick wrote:2 lots of 2 are quite a lot better. For a start there is the +1 death roll modifier that both BGs would then get. You also have the option of spreading them out. Mediums will usually do the job but tend to end up in the brawl. Where as heavys can sit at the back and keep popping away and you get that warm feeling of shooting something on the first turn every time. Don't discount BGs of 3. You lose the death roll modifier but they can be covered by one BG of foot and against an average target will, on average get 1 hit a turn.

Looking at the rules it does seem to be quite strong, whats this +1 death modifier I did'nt think there was one if the shooting was done by shot/artillery
+1 death roll modifier for BGs that start with only 2 bases - makes them slightly harder to vapourise.
Yes my fault missed that out on the first page of the chart :)
timmy1
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Post by timmy1 »

Richard, so very true.
deadtorius
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Post by deadtorius »

Well sounds like next time I go to buy some troops I will be getting some guns, would you suggest 1 cannon or at least 2 for a starter army? Nothing like being able to sit back and make ruin your opponents day.

My previous army was Dutch, sitting behind defensive walls while the Spanish had to come and get me. If I did that army again sounds like the artillery might make it a very deadly assault.
rbodleyscott
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Post by rbodleyscott »

deadtorius wrote:Well sounds like next time I go to buy some troops I will be getting some guns, would you suggest 1 cannon or at least 2 for a starter army?
The minimum BG size is 2.
My previous army was Dutch, sitting behind defensive walls while the Spanish had to come and get me.
If so, you need some heavy artillery, otherwise the enemy may simply deploy out of medium artillery range (24 MU) and make rude gestures at you rather than assault your impregnable position. Or worse, use their own heavy artillery (Range 36 MUs) to bombard your positions without reply.
Blathergut
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Post by Blathergut »

Are MU sizes the same in FoG R for 15mm and 25mm as they are in FoG AM? In fact, are MU the same size?
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