True, but (beyond a certain point) the more the element of chance, the less edge the more skilful player has. The reductio in absurdo being a straight coin toss, in which there is no element of skill at all.76mm wrote:But even if combat were decided by a coin-toss, there WOULD be odds for the skillful player to play--for instance, a player would have an advantage, and would thus be more likely to win, if he had a particular genius for positioning his troops so that 3 of his units would fight 2 enemy units. While clearly it would be more difficult to win like this than being able to rely on the current combat resolution mechanisms, I think it is clear that even with combat based on a coin toss certain players would be better than others.rbodleyscott wrote: This is only true if chance plays a secondary role. Take your extreme example of a coin toss - there is no way for a skilful player to do better than evens with this (except by cheating).
It is true that a skilful player will be better able to play the odds than an unskilful player - but there have to be some odds for the skilful player to play.
Clearly (to me at least) it is a continuum. The higher the chance element (beyond a certain point), the less skill.
In my view (and that of many others) the degree of chance in FOGPC is not at all excessive, and increases the skill requirement rather than reducing it.