EDIT: I have forgotten the top status level..ianiow wrote: Purple = Grognard
Red = Expert
Yellow = Average
Green = Learner
Black = Anyone who has ever beaten Pantherboy
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Pantherboy is the Supreme Grand Master of FOGPCjutsu. He lives on top of a mountain in Japan. Pilgrims go to him seeking enlightenment. Those who survive the arduous climb come away crying, and never speak of it again.cothyso wrote:who's this pantherboy and where is he hiding from me?

Gosh, have we read the same posts?Igorputski wrote:After reading some of these posts this is what I've always known about MPer games. It happens in everyone of them. Players find an over powerful faction, they find a map to their advantage and a template setup to their advantage because the majority just want to WIN and then take jabs at their opponents or on forums about how they stomped them and beat them soundly and call them noobs. I've yet to see a MP game that I've played not end up like this. I remember KOHAN when it first came out was fun as hell but then the elitists came in, took over and everyone was a noob who didn't play like them or buildup like them. Thus, the community folded and disappeared except for those handful of elitists who eventually left because there was no one to bully around. Saw it happen in Age of Wonders:Shadowlands and the origional as well. Seen it happen in the online MMO's and MMORPG's like Guild Wars and WOW and Everuquest etc. etc.
"I gotta win and be famous players all the time" are the ones that ruin MP for so many who just want to have some fun without being called noob or idiot or loser etc. etc.
Best way to setup and play MP is with RANDOM armies assigned to each human player based on points. Then you have to show your abilities with what you get not with what you found on some webpage or wiki. One of the best things Magic the Gathering did was make closed deck tournaments and games. Thing is elitists whine about unfair setups and balance issues with random game setups and armies. Guess they don't like how it feels huh? lol
Any time you allow the human element to setup games and create armies you're going to be in for the ole template sort of play. What has been determined as the best powered army on the best map layout for them and the best setup positions is what they will want to play. Randomize everything and you'll eliminate the elitist attitudes and bullying and the "I gotta win all the time" attitudes.
Why not let the AI do it all. After all, if you are better at the tactical level as well as building and deploy you are a elitist, right?Randomize everything

Nope because with all randoms only "SKILL" remains. Spartacus outdid the Romans for awhile because He was skilled at tactics but he really didn't get to pick and choose his army makeup. It was random from what came from the fields and other towns and more or less a rabble of randomness.After all, if you are better at the tactical level as well as building and deploy you are a elitist, right?

I like your ideas very much. A King or General should make do with whatever forces join him under his banner, even the unprotected undrilled poor MF with light spear!Igorputski wrote:Nope because with all randoms only "SKILL" remains. Spartacus outdid the Romans for awhile because He was skilled at tactics but he really didn't get to pick and choose his army makeup. It was random from what came from the fields and other towns and more or less a rabble of randomness.After all, if you are better at the tactical level as well as building and deploy you are a elitist, right?
Imagine now if you will a battle of Two Spartacus randomized armies. Now that would be a battle to behold and the best SKILLED would win not just the one who exploited the system and chose only the best units from the lot of choices and the perfect map for them and the perfect setups.
I'll also give you a good example of random but still being able to play your favorite armies. HOPLITES card game is one of the best wargames I've ever played whereby nobody can get that perfect template to play every game. The cards you draw are "RANDOMIZED" and thus you can't deploy the same way everytime and you can't use the same tactics everytime. Give it a try if you like it's free. http://digilander.libero.it/zak965/hoplites.htm
I completely disagree--the last thing this game needs is more luck involved, as in who was luckier to draw the better army... Moreover, I don't agree that it is historical at all--it is not as if generals just attracted random mobs of troops who just happened to be passing through--they fought with their kingdom's traditional army type and often hired mercenaries to fill in perceived weaknesses in their armies.Igorputski wrote: Nope because with all randoms only "SKILL" remains.
Maybe I don't get this random army concept because when you play large battles, you usually have to select almost every unit available, there are generlly not a whole lot of choices being made, and little difference between "optimal" and "sub-optimal".deeter wrote:I do agree that there are players out there looking to use ambush armies for a win, but not that many. I like the idea of picking an army and letting the DAG generate the forces -- an option that would be nice in the future and not too hard to implement. Too many games involve optimal army choice and optimal force selection. Doing larger battles can force players to take undesirable BGs, but that penalises some lists that max out early.



I live in this forum in my spare time and I'm yet to see anyone bully, brag or the like. The worst that seems to be posted on the forum are strongly worded disagreements about the various merits of the game.Igorputski wrote:After reading some of these posts this is what I've always known about MPer games. It happens in everyone of them. Players find an over powerful faction, they find a map to their advantage and a template setup to their advantage because the majority just want to WIN and then take jabs at their opponents or on forums about how they stomped them and beat them soundly and call them noobs. I've yet to see a MP game that I've played not end up like this. I remember KOHAN when it first came out was fun as hell but then the elitists came in, took over and everyone was a noob who didn't play like them or buildup like them. Thus, the community folded and disappeared except for those handful of elitists who eventually left because there was no one to bully around. Saw it happen in Age of Wonders:Shadowlands and the origional as well. Seen it happen in the online MMO's and MMORPG's like Guild Wars and WOW and Everuquest etc. etc.
"I gotta win and be famous players all the time" are the ones that ruin MP for so many who just want to have some fun without being called noob or idiot or loser etc. etc.
Best way to setup and play MP is with RANDOM armies assigned to each human player based on points. Then you have to show your abilities with what you get not with what you found on some webpage or wiki. One of the best things Magic the Gathering did was make closed deck tournaments and games. Thing is elitists whine about unfair setups and balance issues with random game setups and armies. Guess they don't like how it feels huh? lol
Any time you allow the human element to setup games and create armies you're going to be in for the ole template sort of play. What has been determined as the best powered army on the best map layout for them and the best setup positions is what they will want to play. Randomize everything and you'll eliminate the elitist attitudes and bullying and the "I gotta win all the time" attitudes.

There are leagues. See here: viewtopic.php?t=15387Mercutio wrote:Perhaps there should be leagues where there are promotions and demotions for a tournament "season" so the ranks settle themselves?

