Scale and buildings
Moderators: Slitherine Core, BA Moderators
Scale and buildings
I assume that vehicles are modelled individually, but what about infantry? Are these platoon size? Are specialists such as engineers portrayed?
Also, does infantry enter buildings? Are there more than one storey buildings, that is, can then go up a storey for spotting purposes.
thanks
Also, does infantry enter buildings? Are there more than one storey buildings, that is, can then go up a storey for spotting purposes.
thanks
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pipfromslitherine
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IainMcNeil
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pipfromslitherine
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pipfromslitherine
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pipfromslitherine
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The graphics show that the buildings are desctuctable but I haven't noticed the cover factor degrading.
Should it degrade when a building / bunker turns into rubble?
Should it degrade when a building / bunker turns into rubble?
Last edited by jomni on Tue Aug 10, 2010 3:00 am, edited 1 time in total.
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pipfromslitherine
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harley9699
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"Although I guess you could do something where you have a 'lookout' attribute on a unit, then have a command to set it, which allows them to see a lot further, but makes them more vulnerable to fire. "
That'd be way cool. Also would like to see the fog-of-war change with turning a vehicle: increase/decrease depending upon facing. Only thing I've noticed so far is that sight is increased when infantry dismounts.
That'd be way cool. Also would like to see the fog-of-war change with turning a vehicle: increase/decrease depending upon facing. Only thing I've noticed so far is that sight is increased when infantry dismounts.
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Cyberstratege
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That would be great !pipfromslitherine wrote:No - it's purely cosmetic currently, although you could feed the tile damage into cover if you so wished. Hmm - assuming there is a function to read back the tile damage, if there isn't I can add one trivially. I'll double check in the morning, can't recall.
Cheers
Pip



