Bogging chance?

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pomakli
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Bogging chance?

Post by pomakli »

While some AT guns, like 37 mm. and 75 mm. has no bogging chance, some, like 2pdr. or 57 m. has 25 % bogging chance!!

How was it calculated?
Obsolete
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Post by Obsolete »

Don't think that's possible since a 2-pdr can't move.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pomakli
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Yes, but!

Post by pomakli »

Obsolete wrote:Don't think that's possible since a 2-pdr can't move.
You are right!

But due to the squads excel file has it 25 % chance!

:lol:
IainMcNeil
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Post by IainMcNeil »

It is probably a msiatke but is not used so ignore it.
pomakli
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Then..

Post by pomakli »

is it calculated?
IainMcNeil
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Post by IainMcNeil »

If you are off road at the start of your turn it should be the chance of getting bogeed. The idea is to make values extreme and noticable. E.g. A tiger has a high chance to break down - much higher than it should in reality so that it becomes a significant gameplay maechanic you plan around rather than something you see once every few games.
collegeprof86
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Post by collegeprof86 »

Since you already have being bogged as an item in the game, can you allow for a given wheeled or tracked unit to take damage, and become bogged due to say a flank hit on the wheels or track? It would simulate the effects of a hit on the sife, enough to immobilize the unit, but not enough to kill it.... would be a lot easier target to take out! Just an idea.
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IainMcNeil
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Post by IainMcNeil »

We decided against immobilized units but adding them in scripts is pretty easy if modders wanted to. The issue is clearly showing a user that a unit is immobilized.
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