While some AT guns, like 37 mm. and 75 mm. has no bogging chance, some, like 2pdr. or 57 m. has 25 % bogging chance!!
How was it calculated?
Bogging chance?
Moderators: Slitherine Core, BA Moderators
-
- Site Admin
- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
-
- Site Admin
- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
If you are off road at the start of your turn it should be the chance of getting bogeed. The idea is to make values extreme and noticable. E.g. A tiger has a high chance to break down - much higher than it should in reality so that it becomes a significant gameplay maechanic you plan around rather than something you see once every few games.
-
- Corporal - Strongpoint
- Posts: 65
- Joined: Thu Jul 01, 2010 6:56 pm
- Location: Alaska - the final frontier
Since you already have being bogged as an item in the game, can you allow for a given wheeled or tracked unit to take damage, and become bogged due to say a flank hit on the wheels or track? It would simulate the effects of a hit on the sife, enough to immobilize the unit, but not enough to kill it.... would be a lot easier target to take out! Just an idea.
Love the game, even if that last desert scenario continues to bite me.... the last round, I got within 3 squares of the final VP before time expired ! ouch lol!
Love the game, even if that last desert scenario continues to bite me.... the last round, I got within 3 squares of the final VP before time expired ! ouch lol!
making the world a better place through UNICEF and AIEF and CIN....
-
- Site Admin
- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am