Crash Error

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iversonjm
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 954
Joined: Sun Jan 20, 2008 2:47 pm

Crash Error

Post by iversonjm »

Was maneuvering a unit and the game crashed with this error:

OutOfBoundsException
1.3.3 2010 07 29 win

{}
gamelogic.s.PlayLogicImp.chargePathValid o gamelogic.s.ChargePathImp o gamelogic.s.PlayLogicImp i4A1i4
gamelogic.s.PlayLogicImp.GrowChargePath o gamelogic.s.PlayLogicImp i4i4
gamelogic.s.PlayLogicImp.blnGrowPath b o gamelogic.s.PlayLogicImp i4i4i4
uiplayer.s.PlayPhase.MouseMove o uiplayer.s.PlayPhase i4i4i4b
uiplayer.s.PlayPhase.EventsPerformed o uiplayer.s.PlayPhase o gameinstance.ActionGame
uiplayer.UIImp.ActionNotify o uiplayer.UIImp o gameinstance.Action
gameinstance.GameManagerImp.RecordAction o gameinstance.GameManagerImp o gameinstance.Action o gameinstance.PlayerTurnImp
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

We are looking at this one. Thanks Keith
EricS
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 194
Joined: Thu Aug 27, 2009 8:35 am

Post by EricS »

Thanks for reporting this crash. Were you playing a historical scenario, or an army generator game? Also, were you playing multiplayer, or vs. the AI?

And one more question: just before the crash, did you happen to see an unusual or illogical path arrow, e.g. one that started or ended in the wrong place?
iversonjm
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 954
Joined: Sun Jan 20, 2008 2:47 pm

Post by iversonjm »

EricS wrote:Thanks for reporting this crash. Were you playing a historical scenario, or an army generator game? Also, were you playing multiplayer, or vs. the AI?

And one more question: just before the crash, did you happen to see an unusual or illogical path arrow, e.g. one that started or ended in the wrong place?
I was playing a multiplayer DAG game. I don't recall seeing an illogical arrow, but I can't exclude the possibility.
TJD
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 296
Joined: Sat Apr 10, 2010 8:32 pm

Post by TJD »

I would like to know how to report an error in this way. How did you gather this information? Does this require windbg or something similarly esoteric? I'd think it would behoove Slitherine (and other developers, for that matter) to sticky instructions on how to do good crash reporting. I think a lot of players would be willing to make the effort if a knowledgeable fellow (like you) were able to demystify the process a bit.


Tim
iversonjm
Major - 8.8 cm FlaK 36
Major - 8.8 cm FlaK 36
Posts: 954
Joined: Sun Jan 20, 2008 2:47 pm

Post by iversonjm »

The text that I pasted popped up in a window on the screen at the time of the crash. I just copied it and pasted it in the post.
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