philqw78 wrote:Oh, at the end of the empire. That would be a Roman army made up of mainly barbarians then.
When Rome decided it was not worth conquering and controlling the Germanic areas east of the Rhine (some 450 years BEFORE the end of the empire), it was not because of the nasty weather.
Anyway...
No point based system is perfect.
1. Some units already offer better value for points as stand alone units. While different strength and weaknesses of the unit in specific roles should level out, some are plainly better. Imho FOG made a good but not perfect job in trying to account for this.
2. In the context of an army these discrepancies can only worsen when the point values remain the same. This is imho the main problem here. Armies with heavy concentration on one unit type often lack units to fullfill other roles, and thus these units are more important here. If they cannot be bought at all, the army does indeed suffer. A total lack of fast cavalry cannot be made up by more units of medium foot.
Lets assume that the goal was to offer competetively equal army lists for each army. This would mean that units need individual costs in the context of their army. While finding a system for that may work with a computer based army list, doing this in a comprehensive way for paper design is not easy, if next to impossible. Considering all options and counter-options available with all armies is a tough, if not impossible job. Tournaments, often the hunting ground of competetive gamers rather then historical recreators, can be used to judge which armies players consider to be "undercosted" and thus overperforming. If the same armies show up successfully again and again, its a good indication that they are indeed undercosted. Armies that show not up or that perform bad need a boost. Changes can be done by recalculation the base cost of a unit or by offering mass dis- or upcounts. Alternately one could put a handicap on specific armies at tournaments.
Question: Will we see such updates? Unlikely. Handicaps may happen, though, if tournament results get a systematical analysis. I do not expect that one, too, however, and will thus vanish again into historical recreational games.
