my own scenario!

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pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 895
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

my own scenario!

Post by pomakli »

While playing my own scenario noticed 3 things!

1-Panzerwerfer 42 didn't fire till eye-contact with enemy units! (4-5- tiles away!)

2-Wirbelwind attacks shermans instead of staying far away from them and watching enemy planes!

3-Instead of waiting for an ambush on enemy units infantry units try to attack my units (even tanks) on the open field!

fyI: I didn't build teams, give aggresive levels and AI points, because I don't know how!

:oops:
IainMcNeil
Site Admin
Site Admin
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Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

The AI will do whatever you tell it to do :)

It all needs to be set up in the scripts & AI settings & way points etc.
adherbal
The Artistocrats
The Artistocrats
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Location: Belgium

Post by adherbal »

I think it might be possible to write a generic "skirmish" AI script that would work reasonably on any map, but it would be a lot of work.

If it's helpful, these are the flags for AI aggression:
1 = unused
2 = stick together when moving
4 = avoid the enemy (to be done)
8 = ignore enemy when moving to a set destination
16 = search & destroy (wander or head towards any enemy when you have no other orders)
32 = use threat map when moving/engaging
pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 895
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

good..

Post by pomakli »

adherbal wrote:If it's helpful, these are the flags for AI aggression:
1 = unused
2 = stick together when moving
4 = avoid the enemy (to be done)
8 = ignore enemy when moving to a set destination
16 = search & destroy (wander or head towards any enemy when you have no other orders)
32 = use threat map when moving/engaging
good to know!

Now I can tell AI what to do!

:twisted:
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