
- I love the comic book presentation and all around looks of the game. The animation and rendering of the different units is spot on.
- I like the fluid nature of the game as built around my preferred style of play = turn based.
- The game is very playable on "old systems"
- Thank you for making it, at least from what I've seen, allies-v-axis. By this, I mean not a "Kursk" scenario. I do not purchase games that are Russian-v-German as they just don't draw my attention or dedication (I know Russia was allied

- The movement and firing taking place, including opportunity fire, in the same turn phase was an excellent choice. We need this action as compared to move one turn, fire another.
- I could go on, but you've put a lot of good stuff into the game; the different looks (desert to coastal to ??), combat animations, variety of terrain, etc..
- The instructions and scenario directions are very clear.
- I like the feel of the single player game (haven't played the MP yet). A lot of strategy war games are either very hard or very easy. I have played the same scenario several ways and I have won and lost, based on some of my placements and strategies.
- I haven't found any bugs yet (just scorpions in the desert scenario

Improvements?
- It appears that a unit can't do suppression fire onto a hilltop structure or ground cover from lower elevation. I assume this is in keeping with the fact that units on hilltops are invisible until they fire. It would be nice to suppress a hilltop though.
- I would personally not like to see a run through, however speedy it is, of the enemy units when their turn is "running down". It's not much, but I like the FOW.
- A "take back" move option would be nice for those mistakes, assuming a unit hasn't seen an enemy or been fired on. The downside is that people would use it to scout I suppose. Maybe it's better left out.
- On a two-monitor system, is there anyway to make the scroll edge feature work still, even when the mouse wants to move to the second monitor?
- I'd love to be able to use my other mouse buttons. Pushing one and moving the mouse to rotate view would be fantastic! Maybe when you dont' have a unit selected, you could "grab" the terrain with the right mouse button to drag the view around?
- It would be nice to have a "next unit" icon on screen (I know Tab will do it, but I like to not use the keyboard if I can).
- A double click on unit or something like that to center the unit (again not on the keyboard) would be nice.
Again, thanks for letting me be a part of the beta. I am waisting otherwise valuable time playing this gem!

It will hopefully appeal to both the grognard and the casual player. I hope lots of scenarios are planned, as I know there are quite a few already in the beta. If the pacific theatre isn't included, then that would be a great Battlefield Academy 2 game (are we getting ahead of things?)
Sgt_Lobo