

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Oh I don't mean I sit somewhere! I just hate chasing around and around the vastness of the map. I've found the Thracian swarm to be able to stop this somewhat because it can stretch across the field. And the MF and cav are quick enough to force the shooty things back fairly quickly. It's the HF sloggers who have a hard time with it.TheGrayMouser wrote:I dont seem to recall you playing like a "wallflower" in any of our matches, more like Blathergut the Bold (or Rash)![]()
My favorite map is what i call the "Bloodbowl" Imagine an oval inside the rectangle of the map edges, the area that would fill the gap between the rectangle and the oval is rising hills
Like others I agree with RBS.rbodleyscott wrote:I disagree. The real world has such terrain. Historical ancient/medieval battles did not generally take place in the terrain (although they quite often did - e.g. Agincourt, Bannockburn and many more), but the historical battlefield is not represented by the whole map, it is represented by the part of the map on which the battle actually takes place. On most (but not all) such maps there are clear areas in which the battle can take place - if both sides are willing to fight there. If one side takes to the hills and refuses to come out, that is also historical, and if the other side refuses to come in after them, then no battle will take place, which is also historical. In which case you must agree a draw and start again.Blathergut wrote:1. Less maps with water and rough/difficult ground in/across the centre of the field.
Why not?
In my view, the minor inconvenience of the occasional false start is a price worth paying for adding to the historical difficulties that PC generals must learn to deal with. At least you don't have to get all the figures out of the box and put them back again like you do on the TT.
You call it dancing, I call it vying for favorable positionOr this leads to the "dancing." If that is enjoyable to you, then cool. Enjoy. It's just not my cup of tea.
I think what the dude was saying was that right now you either have to choose the book the army is from or all books. He'd like to be able to say just IFR and RoR, for example, and exclude SoA.deadtorius wrote:You can choose a specific army list book if you want in the DAG battles. When you put up the challenge there is a drop down menu with the book your opponent can choose from. It defaults to whichever book you chose your army from. You can even allow your opponent to choose from any book, Romans versus knights??? Look directly under where you choose your army for the challenge and I think thats where you will see the opponents may choose from drop down menu.
I currently have a Galatian vs Gauls game going, I let my opponent choose any book for his army on that one.
Where are the "flamming pigs" not seen them yet!!!grumblefish wrote:Did they agree to give the Later Classical Greek armies flamethrowers yet? They're in Thucydides so it's only fair
Fully agree with these points and have advanced similar arguments to the same effect in previous posts.TimW wrote:One or two wishes/thoughts.
Secondly, some mechanism to make/encourage BGs to act as historical units/groups rather than as a collection of small, independent single units. Games vs. the AI at least have a tendency to rapidly turn into a Hollywood-style "ancient battle" where there are no lines, no phalanxes; just a muddle of individual small groups, with the armies throughly intermixed as each BG manouvers and acts independently. That behaviour's fine for horse archers, but historically dubious for hoplites, phalangites, legionaries, Swiss etc.
Maybe what's needed is for command control to play a more dominant role, or something akin to the way groups behave in DBA/DBMM or TT FoG to encourage (enforce, even?) more historical behaviour. Another possibility might be to combine BGs into units, with BGs suffering penalties if they don't operate as part of their larger "unit", though I suspect that may require too much of the game being re-written from scratch if it can be done at all. I'd be interested to hear what the TT rule-writers think about this.
Command control being necessary to avoid movement/combat penalties would also be a way to discourage the "mob armies" mentioned on other threads (maybe I'm odd, but one reason I've never been particularly interested in "competitive" wargaming is that I'm more interested in the historical prototypes of the armies, their historical tactics, limitations and capabilities, than I am in finding ways to exploit rules mechanisms or lists). Another way to partially block the "lots of troops and no generals" armies would be to make sub-generals compulsory a la the WRG lists (I don't have FoG TT but assume it's similar in this respect) - e.g. every army has a general, usually at least one sub general, and the more the points, the more compulsory generals required.
All of which is just my opinion, and therefore may be a load of ******** of course