Field Fortifications and Pursuit
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Field Fortifications and Pursuit
Question
It seems like battle groups that break an enemy in battle must pursue even if they are currently in field fortifications.
This seems a bit strange.
Would troops defending a fortified camp charge out from behind the walls even if doing so meant certain death? This rule makes me think about Cicero's camp, they successfully defended the walls of the camp, but did not pursue broken Gallic units that tried to disengage. It would play out quite differently using FoG
Has this been discussed before? am hoping I just missed a section in the rule book, but if not, is there some historical justification for this rule?
Thanks,
Matt
It seems like battle groups that break an enemy in battle must pursue even if they are currently in field fortifications.
This seems a bit strange.
Would troops defending a fortified camp charge out from behind the walls even if doing so meant certain death? This rule makes me think about Cicero's camp, they successfully defended the walls of the camp, but did not pursue broken Gallic units that tried to disengage. It would play out quite differently using FoG
Has this been discussed before? am hoping I just missed a section in the rule book, but if not, is there some historical justification for this rule?
Thanks,
Matt
Re: Field Fortifications and Pursuit
How many times in history have troops left a defended location because they have broken/seemed to have broken the troops to their front only to be run down later. I'll give on easy example 1066 the english wing charged off the hill sure others have others. Troops once they have the bloodlust training/orders goes out the window.Trajanius wrote:Question
It seems like battle groups that break an enemy in battle must pursue even if they are currently in field fortifications.
This seems a bit strange.
Would troops defending a fortified camp charge out from behind the walls even if doing so meant certain death? This rule makes me think about Cicero's camp, they successfully defended the walls of the camp, but did not pursue broken Gallic units that tried to disengage. It would play out quite differently using FoG
Has this been discussed before? am hoping I just missed a section in the rule book, but if not, is there some historical justification for this rule?
Thanks,
Matt
I'm not denying that troops have left a position, but are you going to say that troops will always abandon a safe ground because they've gained the upper hand on their opponent?How many times in history have troops left a defended location because they have broken/seemed to have broken the troops to their front only to be run down later. I'll give on easy example 1066 the english wing charged off the hill sure others have others. Troops once they have the bloodlust training/orders goes out the window.
Shouldn't there at least be a test to restrain yourself?
Trajanius wrote:<q>How many times in history have troops left a defended location because they have broken/seemed to have broken the troops to their front only to be run down later. I'll give on easy example 1066 the english wing charged off the hill sure others have others. Troops once they have the bloodlust training/orders goes out the window.</q>
I'm not denying that troops have left a position, but are you going to say that troops will always abandon a safe ground because they've gained the upper hand on their opponent?
Shouldn't there at least be a test to restrain yourself?
There is if foot are fighting and have beaten mounted in which the foot do not have to pursue defeated enemy mounted
david53 wrote:
There is if foot are fighting and have beaten mounted in which the foot do not have to pursue defeated enemy mounted
I am aware of this rule. But this is not what I am talking about.
Here's my point: Shouldn't troops have a chance to restrain themselves when defending a pre-set position like a fortified camp or a walled city?
Seems like an oversight to not have a rule to cover this.
Matt
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philqw78
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The answer is not to defend your temporary fortifications with shock foot. Non-shock can test not to pursue, or indeed may need to test to pursue. If you put troops that are expected to charge, due to their nature, behind temporary fortifications they are likely to sally out.
Walled cities and permanent fortifications are not within the remit of the rules. Fortified camps do not contain troops that can sally out anyway.
Walled cities and permanent fortifications are not within the remit of the rules. Fortified camps do not contain troops that can sally out anyway.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
Not the answer I was looking for,but the next statement has promise.philqw78 wrote:The answer is not to defend your temporary fortifications with shock foot. Non-shock can test not to pursue, or indeed may need to test to pursue. If you put troops that are expected to charge, due to their nature, behind temporary fortifications they are likely to sally out.
I guess the rules are not clear what Field Fortifications are supposed to represent. In my mind I just assumed they were something equivalent to the legions daily marching camp.
What do field fortifications represent?
We've used the FoG rules to simulate camp engagements which turned out to be enjoyable, but it seems as if that is not how they were intended to be used.philqw78 wrote:Walled cities and permanent fortifications are not within the remit of the rules. Fortified camps do not contain troops that can sally out anyway.
Temporary Field Fortifications are intended to represent things like Stakes (sharpened wooden sticks, naughty end pointing towards enemy), Emplaced Chains, makeshift barriers (overturned carts, etc.) Something that a body of troops could carry with them and set up quickly in front of their body to slow or damage attacking enemy.
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philqw78
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They aren't particularly clear. But the game is meant to represent field battles. Not sieges, even such as ceasars at Alesia. Since the fortifications there were practically permanent and the battle was certainly not decided in a day.Trajanius wrote:I guess the rules are not clear what Field Fortifications are supposed to represent. In my mind I just assumed they were something equivalent to the legions daily marching camp.
They were going to do some seige and campaign rules. But I thnk they are just busy jumping on the band wagon to make money at the moment.
The sort of stuff you can knock up overnight to hide your artillery behind or block up an advance. The ancient equivalent of a slit trench. A fortified camp is again an overnight thing. Not a full on marching camp IMO. And they do not contain fighting troops they are just harder to loot.Trajanius wrote:What do field fortifications represent?
Not really. For more permanent fortifications and sieges you would need to add some of your own rules.Trajanius wrote:We've used the FoG rules to simulate camp engagements which turned out to be enjoyable, but it seems as if that is not how they were intended to be used.
http://www.slitherine.co.uk/forum/viewt ... e57c6a4887
is a past thread with a lot of stuff on it.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
Aren't stakes portable defenses? Longbowmen's stakes?fgilson wrote:Temporary Field Fortifications are intended to represent things like Stakes (sharpened wooden sticks, naughty end pointing towards enemy), Emplaced Chains, makeshift barriers (overturned carts, etc.) Something that a body of troops could carry with them and set up quickly in front of their body to slow or damage attacking enemy.
Sorry...yes, Stakes are portable defenses...Temporary Fortifications would be a 'next step' of a set of immobile but short term constructions. If you had time to build a Ditch and Line it with stakes, mounding the earth atop your side...that would be a Temporary Field Fortifications.
Just the stakes themselves, carried by the unit, would be Portable Obstacles.
Just the stakes themselves, carried by the unit, would be Portable Obstacles.
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nikgaukroger
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Trajanius wrote:Aren't stakes portable defenses? Longbowmen's stakes?fgilson wrote:Temporary Field Fortifications are intended to represent things like Stakes (sharpened wooden sticks, naughty end pointing towards enemy), Emplaced Chains, makeshift barriers (overturned carts, etc.) Something that a body of troops could carry with them and set up quickly in front of their body to slow or damage attacking enemy.
Indeed they are.
Field Fortifications are those things that cannot be moved in the context of a battle - I think "fgilson" has got a bit mixed up somewhere
Nik Gaukroger
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
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nikgaukroger@blueyonder.co.uk
"Never ask a man if he comes from Yorkshire. If he does, he will tell you.
If he does not, why humiliate him?" - Canon Sydney Smith
nikgaukroger@blueyonder.co.uk
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philqw78
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Yes. They do not give cover to missiles. And can be set up in minutes.Trajanius wrote:Aren't stakes portable defenses? Longbowmen's stakes?
But the Romans had the same sort of thing. They, IIRC, all carried a stake. But they lashed theirs together and dug a ditch in front of them to make their 'walled' camp. If they stayed longer they would start chopping down the forest or unpack the prefab fort.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!


