
Second, my impressions of the game.
Like the art style, I think it fits very well with the rest of the game, e.g. music, dialog from the first tutorial and the U.I.
Love the models, they fit extremely well with the Lichtenstein/comic book feel of the game.
U.I. is straightforward and very easy to use.
Menu screens are striking and appealing.
I found the storyboards found pre-mission on tutorial 1 to be a nice touch, adding charm to the game, but lack impact, such as voice overs or sound effects.
Animations were a bit sketchy, as in a little fast and light on detail. e.g. when you call in the airstrike on tutorial 1, the 88's kinda 'pop' and then you have the wreakage behind. I'm not saying I'd like to see a gory death animation, as that certainly wouldn't fit the vibe of the game, but I would like to see some smoke or a rising fireball.
Would like to stack orders, especially as you command quite a large number of units. I would like to tell one of my units to go occupy a hill two turns away, without having to issue orders each turn until he arrives.
A biography or infomation page on units would be really helpful. I've read a lot about WW2 and watched a lot of documentaries, but I'm in the dark over some of the units and thier functions, such as the Kangaroo. In such a case, I'd like to RMB on said unit or hover over it and get details, such as whether its an armoured transport or artillery or if it has any special functions.
Other than that, I had no difficulties that the tutorial campaign wouldn't fix. I could only access the first mission of that, so I assume that's not finished yet? e.g. I didn't know the difference between 'move fast' and 'hunt' commands, or if overwatch is automatic or doesn't happen, what role engineers play, etc, etc.
I certainly don't mean to sound critical of the game, I'm aware that this is a work in progress, and I certainly like what I see so far.