1.3 runtime error

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TimW
Senior Corporal - Destroyer
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Posts: 103
Joined: Mon Mar 08, 2010 11:20 pm

1.3 runtime error

Post by TimW »

The second of these I've seen. Both times happened during a charge.

(Vista 64bit Ultimate)

OutOfBoundsException
1.3.0 2010 07 15
{}
gamelogic.s.OrderCharge.ExecuteCharge o gamelogic.s.OrderCharge o gamelogic.s.ChargePathImp i4i4
gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
keithmartinsmith
Field of Glory Moderator
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Post by keithmartinsmith »

Thanks and we are looking at this one.

Keith
EricS
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 194
Joined: Thu Aug 27, 2009 8:35 am

Post by EricS »

We're trying to narrow this crash down. Were they in multiplayer or singleplayer games? If it was singleplayer, was it when you were charging, or when the AI was charging? Also, can you remember anything unusual about the charge that caused the crash? Thanks.
TimW
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 103
Joined: Mon Mar 08, 2010 11:20 pm

Post by TimW »

Singleplayer games, DAG 500-600 point armies. Doesn't seem to matter which armies are involved. In case it's relevant, fog of war and double movement are both on.

Crashes occur instantaneously (at least that's what it feels like) as I click on the "sword" icon to order a unit to charge. Nothing unusual about the charges that I can think of. The crash hasn't happened while the AI is charging.

Happens about one game in three, once or twice more than once in a game. FoG's autosave works though and restores the game at the beginning of the relevant move on re-starting FoG.
rbodleyscott
Field of Glory 2
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Post by rbodleyscott »

OutOfBoundsException
1.3.0 2010 07 15
{}
gamelogic.s.OrderCharge.ExecuteCharge o gamelogic.s.OrderCharge o gamelogic.s.ChargePathImp i4i4
gamelogic.s.OrderCharge.strExecute s o gamelogic.s.OrderCharge
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread

Occurred (I think) when charging in my turn in single player game. (My first single player game for a long long time).

------------------
System Information
------------------
Time of this report: 7/19/2010, 23:23:49
Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.100218-0019)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: XPS 625
BIOS: BIOS Date: 12/10/08 16:41:28 Ver: 08.00.15
Processor: AMD Phenom(tm) 8750 Triple-Core Processor (3 CPUs), ~2.4GHz
Memory: 3316MB RAM
Page File: 1881MB used, 5328MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode
EricS
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 194
Joined: Thu Aug 27, 2009 8:35 am

Post by EricS »

Thanks for reporting this bug, and providing the extra details. It should be fixed in version 1.3.2.
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