Editor question
Moderators: Slitherine Core, BA Moderators
Editor question
From this "....own missions and scenario...." does this mean the user can design campaigns as well as individual scenarios? If so, can they create "cut scenes" or briefings which I assume is what is shown in pic629.
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
We have built the game from the ground up to be incredibly mod-able. You can indeed create briefings as per the screenshot (and they're animated too!) using the UI scripting system we have. You can also create your own units, even your own commands for the units and a custom game model to execute them.
Sharing user campaigns should be as simple as zipping up a directory and pointing people to the file. The game then allows users to download and play as many user campaigns as they like.
It's very exciting!
Cheers
Pip
Sharing user campaigns should be as simple as zipping up a directory and pointing people to the file. The game then allows users to download and play as many user campaigns as they like.
It's very exciting!
Cheers
Pip
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
-
DaveyJJ
- Senior Corporal - Destroyer

- Posts: 112
- Joined: Tue Jul 06, 2010 12:04 am
- Location: Waterloo, Ontario
- Contact:
Can you modify ranges etc for tanks? OK, I admit I am an OSX user and will only have to look at this from afar (see below), but love the look of the game and the modding capabilities you're including. The game looks utterly fantastic ... perhaps the perfect WW2 gaming experience (scale and visuals wise I've run across in quite some time). And the first video is nice looking, but I'm wondering whether or not there's a problem with game scale.
Even with hex and chit wargames there's always the clash of scale when a designer puts both infantry and armour into a game. Combat Commander, published by GMT and designed by Chad Jenson simply does not include armour for this very reason. On their hex boards, each hex is only 50 yards across and armour would be nearly point blank range in most cases. In WW2, most infantry combat takes place at well under 400 yards and in many cases just a few hundred. Urban warfare can be even closer. Yet armour's range is significantly longer ... a Sherman with a 75mm gun can take out a Tiger from the side at 800 metres, and incoming fire from from any direction from something like a Tiger can be deadly from 1.2km.
So, assuming I actually put a Boot Camp partition back on my iMac to play this delightfully stunning looking game, I guess my question is how moddable are things like effective ranges of weapons, accuracy, power of fire, etc?
Even with hex and chit wargames there's always the clash of scale when a designer puts both infantry and armour into a game. Combat Commander, published by GMT and designed by Chad Jenson simply does not include armour for this very reason. On their hex boards, each hex is only 50 yards across and armour would be nearly point blank range in most cases. In WW2, most infantry combat takes place at well under 400 yards and in many cases just a few hundred. Urban warfare can be even closer. Yet armour's range is significantly longer ... a Sherman with a 75mm gun can take out a Tiger from the side at 800 metres, and incoming fire from from any direction from something like a Tiger can be deadly from 1.2km.
So, assuming I actually put a Boot Camp partition back on my iMac to play this delightfully stunning looking game, I guess my question is how moddable are things like effective ranges of weapons, accuracy, power of fire, etc?
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
I was going to mention quite a while back, that it doesn't make sense the Tigers/Panthers are limited to the same range as inferior Shermans. There was quite an extreme difference here...

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)

