Completing Campaigns
Moderators: Slitherine Core, BA Moderators
Completing Campaigns
I've just gone through all of the desert campaign scenarios in order with victories. The Bulge campaign isn't unlocked, however. I tried saving and reloading, but that didn't work.
It would be nice to have a "completed" symbol for the scenarios that have been finished with victories on the scenario selection. One might forget if they go a few days.
It would be nice to have a "completed" symbol for the scenarios that have been finished with victories on the scenario selection. One might forget if they go a few days.
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pipfromslitherine
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You'll need to complete Normandy to unlock Bulge - the Germans still hold France! 
Good idea on the scenarios. Not sure where we would put it, but the next version also enforces playing scenarios in order, so you will see where you have gotten to (I may even make it take you to the 'current' one).
Thanks a lot
Pip
Good idea on the scenarios. Not sure where we would put it, but the next version also enforces playing scenarios in order, so you will see where you have gotten to (I may even make it take you to the 'current' one).
Thanks a lot
Pip
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pipfromslitherine
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Pip, yes I did complete them in order with confirmed victories in each battle. I don't want to have to fight that last desert battle again!
I think there may be some resistance to playing the games in order. I certainly preferred being able to pick and chose what and when. If units carried over between the battles, I could understand the necessity of playing the game in a linear fashion, but I would certainly prefer the option of freedom.
I think there may be some resistance to playing the games in order. I certainly preferred being able to pick and chose what and when. If units carried over between the battles, I could understand the necessity of playing the game in a linear fashion, but I would certainly prefer the option of freedom.
I would think, part of the reward & drive to finish one mission, is to get to the next one in line. I don't think allowing players to play anything from the start would have any drama.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
I haven't noticed units carrying over from battle to battle, so there isn't really any inherent drama in going from scenario to scenario beyond "I won, so now I can get to play the next scenario". Some players don't have the time or the patience to be forced into restrictive patterns, particularly without a force carryover throughout the narrative of the campaigns. Perhaps I missed that it actually happens due to my previously playing the scenarios out of sequence. I'm pretty certain that this will be one of the top requests (unlocking the scenarios) once the game comes out.
If the developers are married to this idea of forcing the player to complete a linear path campaign, a few elements could help make that interesting. Carryover of a core force of units is one thing that would reward linear play between scenarios(apologies if I missed that if it's in already). Another is assigning an officer/NCO last name to units. This way, that Sherman tank that has elite status also has(for example) "Sgt. Ted Knight" or "Cpt. Jones" etc. under it's designation, giving specificity and recognition to that particular unit. It also goes with the "comic" theme of the game. That would certainly provide some more personality and drama to an already dramatic game.
If the developers are married to this idea of forcing the player to complete a linear path campaign, a few elements could help make that interesting. Carryover of a core force of units is one thing that would reward linear play between scenarios(apologies if I missed that if it's in already). Another is assigning an officer/NCO last name to units. This way, that Sherman tank that has elite status also has(for example) "Sgt. Ted Knight" or "Cpt. Jones" etc. under it's designation, giving specificity and recognition to that particular unit. It also goes with the "comic" theme of the game. That would certainly provide some more personality and drama to an already dramatic game.
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pipfromslitherine
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At this stage we're not going to add a feature like carryover - we actually thought about it early one, but it makes balancing a lot harder, and restricts the kinds of missions we can do.
It could work either way - as can be seen that the two of you have different viewpoints - we certainly don't want people to jump straight to the last mission, if only because it will generally be harder and require you to have learnt any lessons we want to teach you as the campaign progresses.
I'm not sure what would have caused your issue with the desert campaign, esp given the tutorial correctly unlocked the desert campaign. Did you exit the game in an odd way after completing the last mission?
Nonetheless, I have PMed you a way to unlock the campaigns. But please keep it to yourself - if only because we need to know if this bug will affect anyone else.
Cheers
Pip
It could work either way - as can be seen that the two of you have different viewpoints - we certainly don't want people to jump straight to the last mission, if only because it will generally be harder and require you to have learnt any lessons we want to teach you as the campaign progresses.
I'm not sure what would have caused your issue with the desert campaign, esp given the tutorial correctly unlocked the desert campaign. Did you exit the game in an odd way after completing the last mission?
Nonetheless, I have PMed you a way to unlock the campaigns. But please keep it to yourself - if only because we need to know if this bug will affect anyone else.
Cheers
Pip
This is not TOAW with just a bunch of random scenarios. The maps in theory are supposed to get harder as you progress. The whole campaign thing goes right out the window if the user can do any map at will.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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junk2drive
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Oh, come come now. Anyone who can't get flawless victory on that one with the 25 pounder, never mind TWO of them, simply doesn't DESERVE to advance into any other campaignThe last desert battle would be a rude awakening for a novice.
I would imagine, ESC was pretty universal, unless something happened in the last beta.Is there a way to save?

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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pipfromslitherine
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junk2drive
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junk2drive
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2/3 villages, and some dead Tigers, but...
haven't been able to win that scenario. I've tried different mixes of forces, different approaches to attack, but always end up unable to get the last flag before turns expire.
Any hints?
Any hints?
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junk2drive
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junk2drive
- BA Moderator

- Posts: 1478
- Joined: Sun May 23, 2010 4:47 pm
- Location: Arizona USA -7GMT


