AlanYork wrote:What I hate about FoG is multiple complex combats where you get units that don't line up, some are disordered so lose dice but some aren't, some files are missing back ranks so have different POAs to their friends next door, then you've got to work out who did what damage to who afterwards......
It's OK to do it once but when you're doing it repeatedly during the game it can turn into an arithmetic test with wargames figures and it isn't my idea of fun.
What the answer would be should the authors wish to change it, frankly I don't know which irritates me a little as it's perhaps a little unfair to criticise without putting forward possible solutions.
Personally, I don't think it's that difficult but then again I rarely get the opportunity of actually getting stuck in as most players prefer to play FOG as a non-contact sport.
My beef with FOG and other similar rulesets is with the victory conditions. Since you get points for killing enemy BGs and preserving your own, gameplay is biased towards taking as few risks as possible unless you have a massive advantage. My experience is that it often makes for dull, inconclusive games. The 5 point bonus for routing the enemy is usually not enough of an incentive for both players to actually go for it and try to win the game not when that might put at risk the 10 points they already have for their own army.
For lack of players in the vicinity I only play wargames at competitions and I'm no longer prepared to dedicate weekends and money to a ruleset which doesn't force players to actively seek a victory at all costs. Unfortunately, I've come to the conclusion that only a ruleset or competitions that use objectives to decide victory conditions can achieve this. While this might be an appropriate system in Ancients for, say, hoplite armies it clearly isn't for a Skythian army. Anyway, to cut a long story short it just isn't going to happen anytime soon so my ancients figures will remain in their boxes for the forseeable future.
Julian