Ingame feedback from: Obsolete
Moderators: Slitherine Core, BA Moderators
Hmm, I'm not sure what's going on. I got an e-mail that Ben Park accepted a Normandy MP, and then another that he did his first turn. However, his pbem does not show up in the list. Perhaps he's using an older beta?

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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pipfromslitherine
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- Posts: 9933
- Joined: Wed Mar 23, 2005 10:35 pm
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pipfromslitherine
- Site Admin

- Posts: 9933
- Joined: Wed Mar 23, 2005 10:35 pm
Maybe this is just a co-incidence, but if I get ambushed and the unit firing on me levels-up. The position of the star sort of gives away where the ambush is taking place. Maybe it was just luck where he was, or do we need to add in some random positioning for where the STAR shows up.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
An old (disastrous) unloading bug is still present. I mentioned a while ago that if a loaded truck gets ambushed inside the Desert Fort (for example), in the online Desert Fort scenario, that the cargo is always immediately lost. It doesn't even attempt to unload, despite having numerous neighbhouring tiles it should unload into.
To test this out, simply run a loaded British truck inside the fort while an 8rad is waiting inside it. As soon as it fires, your cargo just disappears.
To test this out, simply run a loaded British truck inside the fort while an 8rad is waiting inside it. As soon as it fires, your cargo just disappears.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Another thing that annoys me often. Sometimes I"ll KNOW where a unit is on a hill, but because the tile is in FoW, and it's open terrain instead of cover, I am prohibited from fireing against that tile.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
I came across one glitch today on-line. On of my infantry units got a really bad mortar roll and the entire unit was destroyed. But I wasn't able to move vehicles through that tile. I checked nearby units, and sure enough they had an option to bulldoze that tile. I did the bulldoze option, and sure enough those burned out pieces exploded all over.
I'll have to keep a closer eye on this...
I'll have to keep a closer eye on this...

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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pipfromslitherine
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- Posts: 9933
- Joined: Wed Mar 23, 2005 10:35 pm
While I can shoot around corners of bocage, and regular buildings, it seems I can not pass the corner of Hedgerows for 6 MPs. For some reason they always require an L shaped movement. I'm not sure if this is an over-sight, or done so by design. For similar reasons, I can not load/unload at hedgerow corners.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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IainMcNeil
- Site Admin

- Posts: 13558
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pipfromslitherine
- Site Admin

- Posts: 9933
- Joined: Wed Mar 23, 2005 10:35 pm
As far as I can tell it never workedObsolete wrote:An old (disastrous) unloading bug is still present. I mentioned a while ago that if a loaded truck gets ambushed inside the Desert Fort (for example), in the online Desert Fort scenario, that the cargo is always immediately lost. It doesn't even attempt to unload, despite having numerous neighbhouring tiles it should unload into.
To test this out, simply run a loaded British truck inside the fort while an 8rad is waiting inside it. As soon as it fires, your cargo just disappears.
Cheers
Pip
Not really a bug, but a comment on the desert encounter map. The axis don't have an AA gun. I suspect this is an over-sight due to the fact the allies had their bonus changed in the last version from artillery to fighter-bomber.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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pipfromslitherine
- Site Admin

- Posts: 9933
- Joined: Wed Mar 23, 2005 10:35 pm



