[BUG][1.2.8] Routing Follow-up outside of map boundaries

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cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

[BUG][1.2.8] Routing Follow-up outside of map boundaries

Post by cothyso »

In my current multi player game vs Poster1, one of his units followed up a routing unit of mine right towards the edge of the map. My unit was removed (exited the map, but I guess with only 1 hex)), while his unit remained exactly on the edge of the map (bottom last row of hexes), but displaying the locked in combat red arrow.

This might, or might not, be a bug, depending if a unit may be locked in combat with units outside the map boundaries.

If actually the red arrow is representing in this case a pursue, and not a locked in combat, then a new pursue icon would be needed.
EricS
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 194
Joined: Thu Aug 27, 2009 8:35 am

Post by EricS »

Units can't be locked in combat with units outside the map boundaries.

The seemingly wrong 'locked in combat' arrow should disappear shortly after a unit pursues a router of the map. This should be a harmless, cosmetic bug: it shouldn't affect the game logic.
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