FoG Mac: Cannot edit units in Scenario Editor

Tech support for PC & Mac. Please post your OS and version number when reporting bugs.

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

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Woogtastic
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Sun Jul 04, 2010 12:26 am

FoG Mac: Cannot edit units in Scenario Editor

Post by Woogtastic »

Everything seems to be working just fine during scenario creation except editing units. I attempt to right click to activate the unit editing dialog but nothing seems to happen. There are no local issues with "right clicking" in other aspects of the game. Am I doing something wrong? Or is this a bug specific to the Mac release?

Thanks in advance!
8)
Woogtastic
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Sun Jul 04, 2010 12:26 am

Post by Woogtastic »

I just wanted to mention that I was still having this problem and have tried a few things to see if there is a fix. I have tried using both an external mouse and the trackpad on my MacBook Pro. Neither has seemed to make any difference. I have no problems alternate clicking to change facings for units in-game, just when i try to alternate click in the scenario editor.

Are any of the other mac users having this problem?

If you have the mac version would any of you mind double checking to see if you could edit units within a scenario?

Thanks again in advance for any solutions!
Cheers!
8)
EricS
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 194
Joined: Thu Aug 27, 2009 8:35 am

Post by EricS »

Thanks for reporting this bug. On Windows, we were using Control+Right-click to toggle portable defences, and Right-click to access battle group properties. The problem is that, in Mac OS X, a right-click and a control-click are one and the same so far as the way we detect them is concerned. This, of course, is because of the use of control-click to access contextual menus etc. when using single-button mice.

There's no work-around. Sorry for the inconvenience.

It will definitely be fixed in time for Immortal Fire, but we might be able to get an update out before then to fix this and another bug in the OS X version.
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