Ingame feedback from: Obsolete
Moderators: Slitherine Core, BA Moderators
Ingame feedback from: Obsolete
The tabs for Private matches, and public matches seem's reversed.
Ingame feedback from: Obsolete
I thought we were supposed to already have a way to tell what units have burned off their reserve fire. Seems to not be in place yet.
One thing that always scares the shi*t out of me, is when I hit end-turn to submit my pbem, and the map suddenly shows me what it looked like at the START of my turn instead of what it actually is, and I have one of those "Why did I leave that THERE?!" kind of moments.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Hmm! Something definitely is weird with mortars. Just had a game where my a mortal attacks me from cover. He attacks while adjacent to my tank and bren, yet my units don't support fire against him?
Then on the start of my turn that unit is hidden again. Shouldn't he have become spotted? Maybe he's supposed to be immune unless an infantry is close, I don't know. Too many weird things with how vision works on that unit I don't know what is what anymore.
Then on the start of my turn that unit is hidden again. Shouldn't he have become spotted? Maybe he's supposed to be immune unless an infantry is close, I don't know. Too many weird things with how vision works on that unit I don't know what is what anymore.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Ingame feedback from: Obsolete
in the central plateu map the flags don't show up for the axis player.
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Thanks for all the great feedback.
* Arrows are there to show you have a move penalty. We're trying to minimize teh UI as its getting cluttered so thats why we dont show sneak.
* Mortars do need a tweak I think to avoid confusion.
* Units may be visible if they move through tiles a revealed unit moved through. A revealed unit reveals the tiles he walks down and any later units will also be seen. It's just the way the game works.
* Walls are being remove as decoration - they are only to be used around things like towns or other terrain that blocks vehicles to avoid confusion.
* Units on board destroyed trucks have their move halted immedately and cannto fire.
* If you get these weird issues about LOS etc in a MP game can you exit the game and relaod and see if they persist. If they do can you leave the game and tell us which one it is so we can grab it and check it out.
* All fixed/artillery units cannot fire if they unload by design as the time is taken setting up their equipment. Infantry can.
* Arrows are there to show you have a move penalty. We're trying to minimize teh UI as its getting cluttered so thats why we dont show sneak.
* Mortars do need a tweak I think to avoid confusion.
* Units may be visible if they move through tiles a revealed unit moved through. A revealed unit reveals the tiles he walks down and any later units will also be seen. It's just the way the game works.
* Walls are being remove as decoration - they are only to be used around things like towns or other terrain that blocks vehicles to avoid confusion.
* Units on board destroyed trucks have their move halted immedately and cannto fire.
* If you get these weird issues about LOS etc in a MP game can you exit the game and relaod and see if they persist. If they do can you leave the game and tell us which one it is so we can grab it and check it out.
* All fixed/artillery units cannot fire if they unload by design as the time is taken setting up their equipment. Infantry can.
Hmm! Another important piece of information that I doubt any of the beta testers were aware of. I'll have to do more thinking on this.iainmcneil wrote:* Units may be visible if they move through tiles a revealed unit moved through. A revealed unit reveals the tiles he walks down and any later units will also be seen.
I don't like the way you have to be really quick on watching things in the re-player though, or you can easily miss details. Hopefully an option down the road for re-watching the replayer will be available. I was actually going to suggest that every re-player turn is logged, so one can always go back and watch from the beginning if they want for analysis later.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Ingame feedback from: Obsolete
I have no idea why a regular TRUCK would ever want to sneak.
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Yes, I never got an OOS error, but something very weird happened. Your Puma returned fire, but it took like 30 seconds later, never saw that before. It maybe got triggered while I was clicking on other units?
I didn't know assaults were on auto-reviel? I didn't get any message pop up that said "Spotted". I guess you have that turned off then by default. One always expects Spotted to show when you become spotted.
I'll take a look where that auto-log is supposed to be.
I didn't know assaults were on auto-reviel? I didn't get any message pop up that said "Spotted". I guess you have that turned off then by default. One always expects Spotted to show when you become spotted.
I'll take a look where that auto-log is supposed to be.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Alright, log is sent, though hotmail was acting up a bit so let me know if it didn't get through. I happened to finally take a closer look at that log. There seems to be an awefully lot of warnings and missing file flags.
[edit] There's a few more lines after I left the server that was appended, in case you needed those too, here's the extra:
SUCCESS!!!! Rebuilding the Device....
Still elements in Fonts
KERNEL MEMORY CHECKING IS **OFF**
[edit] There's a few more lines after I left the server that was appended, in case you needed those too, here's the extra:
SUCCESS!!!! Rebuilding the Device....
Still elements in Fonts
KERNEL MEMORY CHECKING IS **OFF**

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Ingame feedback from: Obsolete
I can over-run with 0 APs left, does that make sense?
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Ingame feedback from: Obsolete
Calliopes still dont get experience for killing by bombarding?
Ingame feedback from: Obsolete
I caused a king tiger to surrender to my tank, but the unit still vanished.
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pipfromslitherine
- Site Admin

- Posts: 9933
- Joined: Wed Mar 23, 2005 10:35 pm
