Ingame feedback from: Obsolete

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pomakli
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Post by pomakli »

iainmcneil wrote:No French units will be in this game but we wanted to have the whole library abvailable depending on what we do next. We also have Russian units available. I think the only thing we're missing is Japenese then :)

Italian voices are still in production so I dont know when we'll get those.
No problem!

The game wıll be a HIT!

and then there will be expansions!

:twisted:

BANZAI!
pipfromslitherine
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Post by pipfromslitherine »

Given we'll be releasing the tools with the game, you could just build the Japanese units yourself. I'm not saying it's EASY, but... :)

Cheers

Pip
Obsolete
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Post by Obsolete »

iainmcneil wrote:No French units will be in this game but we wanted to have the whole library abvailable depending on what we do next. We also have Russian units available. I think the only thing we're missing is Japenese then :)

Italian voices are still in production so I dont know when we'll get those.
You'd still be missing the Finns, Croatians, Hungarians... and numerous other axis minors.

Now, I wonder what the Italians will say, "Luca Brazi sleeps with the Fishes!"
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Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
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Ingame feedback from: Obsolete

Post by Obsolete »

the online central_plateau game has a missing ids vps 4/2. at least while playing as Allies.
Obsolete
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Ingame feedback from: Obsolete

Post by Obsolete »

I thought this beta was supposed to have a hotkey so we could bring up the score-list at any time during play to check casualties?
Obsolete
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Ingame feedback from: Obsolete

Post by Obsolete »

The online desert fort map STILL has a M3 that is beyond the border limits of the map.
Obsolete
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Ingame feedback from: Obsolete

Post by Obsolete »

I see mortars can't attack the same turn they unload. But machine guns, etc. can. Is this by design?
Obsolete
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Post by Obsolete »

I'm noticing a lot of small glitches in the Desert Fort scenario, such as infantry with 4 movement left not able to move after battle, etc.

Maybe I just don't understand the mechanics that well sometimes.

For example, here I have 2 rounds of ammunition left, but I can't attack the infantry near my Vickers? I check the LoS and it looks weird. I for some reason can not shoot at the tile the Afrika Corps infantry is on? Nor the diagonal behind it? What is going on here.

I also noticed glitches on the other side. If I am axis and have an MG, I can often attack that corner roaded diagonal (which I'm not allowed to do so here), yet I can't hit other target tiles.

Am I missing something here? I'm not sure what causes this stuff.

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
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Ingame feedback from: Obsolete

Post by Obsolete »

Something seems wrong when I unload infantry. If they get shot at or involved in a battle, they are pinned and can't move even if they have lots of moral and MPs left? Is this a rule change?
IainMcNeil
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Post by IainMcNeil »

If inf get shot they cannot move. I thought it had ben like this for ages!
Obsolete
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Post by Obsolete »

Hmm, again I'm getting information I'm not supposed to know (I don't think).

Current Desert Fort game vs Strebe. I know he moved something onto the hill into the rock, because after getting Vision on this 8rad, I could again see the shadow outline and direction of a unit moving past adjacant hexes.

It's strange enough that I should see his 8rad behind FoW lines, but to also see nearby units to that unit as well?

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
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Post by Obsolete »

iainmcneil wrote:If inf get shot they cannot move. I thought it had ben like this for ages!
There was something like that, but I may have been exploiting it in a past beta. Anyhow, the MPs are not set to 0 when this happens in the current release.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
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Post by Obsolete »

In the online MP1 scenario, you still did not add missing forests on the forest tiles.

Image

There's a few other things I THINK that's supposed to be changed, but I'm not sure what the map-maker's intensions were.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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Post by Obsolete »

I see tanks and AA guns can pass through walls now. Is that a design change?
IainMcNeil
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Post by IainMcNeil »

Kind of - walls have been changed to not block movement - they are to be used decoratively so if you see them being used as a barrier let us know which map and where on the map and we'll remove or swap them for hedges.
Obsolete
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Post by Obsolete »

Hmm, I usually am against things that are just there to LOOK NICE. Do they at least screen units in a way?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
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Post by Obsolete »

Often I don't get a reaction shot from a unit, until the second time I hit it. I'm wondering what causes this?
Obsolete
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Ingame feedback from: Obsolete

Post by Obsolete »

Hmm, had my oppenent able to see my moving trucks on a hill, i thought they were supposed to be invisble unless someone else is on teh same hight level.
Obsolete
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Post by Obsolete »

The same Mortal problem as before. During the replayer I can see the unit and flashes of smoke exactly where he is, despite he is out of range of my vision. Also, there is a bit of a problem where machine-guns also become visible when shooting out of range of vision.

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
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Post by Obsolete »

I was suspicious the scripting in the Central Plateau map wasn't going to work. I decided to do a trial on it vs the AI, sure enough, despite capturing not 2, but all of the flags, the game does not end.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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