The Dallas-Fort Worth Irregulars are proud to present the Craig Dobbins Memorial FOG Theme Tournament at Skirmish 2010 in Plano, Texas.
The tournament will be 3 rounds with lists restricted from the following:
Rise of Rome
Immortal Fire
Legions Triumphant
Meet and Greet/ Registration: 8:40-9:00
Round 1: 9:00-12:30
Lunch: 12:30-1:15
Round 2: 1:15-4:45
Supper: 4:45-6:00
Round 3: 6:00-9:00
Field is limited to 16 players.
Format will be either singles/doubles. Players should submit an 800 point singles lists and a 450 point doubles list (max of two generals). Doubles partners will be assigned randomly.
Submit lists and questions to Ian Buttridge at
buttridi@tx.rr.com.
Players may register by going to this website:
http://www.dfwirregulars.com/blank.html
Announcement: Craig Dobbins Memorial FOG Tournament Jul 31
Moderators: philqw78, terrys, hammy, Ghaznavid, Slitherine Core, Field of Glory Moderators, Field of Glory Design
Marc,
If you check out the link you will see. I'm asking players to bring an 800 point list and a 450 point list, and depending on table availability and total attendees each player may be playing a matched doubles round with 450 points and a random team mate or a 800 p[oint singles game. I'm expecting around 8 which would mean singles for the most part.
Ian
If you check out the link you will see. I'm asking players to bring an 800 point list and a 450 point list, and depending on table availability and total attendees each player may be playing a matched doubles round with 450 points and a random team mate or a 800 p[oint singles game. I'm expecting around 8 which would mean singles for the most part.
Ian
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Skullzgrinda
- Master Sergeant - U-boat

- Posts: 528
- Joined: Wed Jul 22, 2009 9:32 pm
- Location: Dixie
Ian, three questions regarding the 450/800 point list submissions:
1) Is this a single nationality/army list with two variants of 450 and 800 points? Or two wholly independent lists?
2) Will the 450pt list require a camp, so each combined team puts out 2 camps. for a total of 4 camps per table?
3) Are allies allowed on the 450 list?
1) Is this a single nationality/army list with two variants of 450 and 800 points? Or two wholly independent lists?
2) Will the 450pt list require a camp, so each combined team puts out 2 camps. for a total of 4 camps per table?
3) Are allies allowed on the 450 list?
1) Single Nationality
2) Hmmmm, several ways I could work this to make it more interesting, but to keep things simple We'll have one camp between the two Allies. Note each 450 point force may only have 2 generals and troops will only be in line of command of their own generals (can't use your generals to help others). Initiative will be calculated based on the highest rated commander of each force and the total mounted of the combined force. Break point will be on the total combined forced. For deployment each side deploys in normal order....For example you have 8 BG's and you partner has 6. You deploy 2-2-2-2 while your partner deploys 2-2-1-1 (with 4 BG coming out first).
3) Yes, but only two generals and remember your troops are not in line of command with the other PLAYER as well.
2) Hmmmm, several ways I could work this to make it more interesting, but to keep things simple We'll have one camp between the two Allies. Note each 450 point force may only have 2 generals and troops will only be in line of command of their own generals (can't use your generals to help others). Initiative will be calculated based on the highest rated commander of each force and the total mounted of the combined force. Break point will be on the total combined forced. For deployment each side deploys in normal order....For example you have 8 BG's and you partner has 6. You deploy 2-2-2-2 while your partner deploys 2-2-1-1 (with 4 BG coming out first).
3) Yes, but only two generals and remember your troops are not in line of command with the other PLAYER as well.
-
Skullzgrinda
- Master Sergeant - U-boat

- Posts: 528
- Joined: Wed Jul 22, 2009 9:32 pm
- Location: Dixie
-
Skullzgrinda
- Master Sergeant - U-boat

- Posts: 528
- Joined: Wed Jul 22, 2009 9:32 pm
- Location: Dixie
I want to thank Ian for refereeing this event. He was readily available and stayed focused on the ongoing games. He was particularly helpful to the newer players and I think they all left with a stronger understanding and a better game. Improvement was evident in a massive pike army battle that looked close, intricate and brutal, just the way Successors should fight.
The turnout for FoG was small, which was a shame. I learned from a friend who did not attend that there were two seperate events scheduled the same day elsewhere in Texas, which peeled off 4 - 6 FoG players. I also talked with a couple of old school WRG 5th - 6th edition 25mm players who are on the fringes of FoG, but haven't quite come out to play. They like the look of the rules overall, and came to watch how the games played out. They seemed pleased and enthused.
The venue was easy to find and very comfortable and well lit, and the tables spead enough that there were no unwanted intimacies from players at other tables. I can't emphasize enough how much better the venue was than in most tournaments. Abundant light, air, space and the utter absence of damp concrete or cinderblock was really nice. The event really deserves more support from the Texas base. Some of you guys have permitted yourselves to become doddering old benchsitters since the days of WRG 7th, when you would drive halfway across the state to perpetuate (and rightly so) assorted grudge matches. You idle geezers know who you are.
Thanks to my opponents. Everett Chun played a solid game, put his troops (except for a few LF) where they should be, and then rolled such appallingly bad dice that it should be illegal. I have never seen such consistently bad dice. You should give those dice to a rival, Everett.
Thanks also to Chris Anders. His Sassanids once again gave my Scythians a thumping, but not as badly, at a cost, and he did have to work a bit for it. Truly, it was the most enjoyable game of FoG I have played. By the end of the game our two armies were on opposites sides of the table than when we started, and it was a Taras Bulba sort of action from first to last. One of the things that is most enjoyable - and unique - to FoG is that horse armies can finally do what they did historically. I hope this will be preserved through future developments, despite the complaints of all the Carrhae and Leignitz deniers out there.
The turnout for FoG was small, which was a shame. I learned from a friend who did not attend that there were two seperate events scheduled the same day elsewhere in Texas, which peeled off 4 - 6 FoG players. I also talked with a couple of old school WRG 5th - 6th edition 25mm players who are on the fringes of FoG, but haven't quite come out to play. They like the look of the rules overall, and came to watch how the games played out. They seemed pleased and enthused.
The venue was easy to find and very comfortable and well lit, and the tables spead enough that there were no unwanted intimacies from players at other tables. I can't emphasize enough how much better the venue was than in most tournaments. Abundant light, air, space and the utter absence of damp concrete or cinderblock was really nice. The event really deserves more support from the Texas base. Some of you guys have permitted yourselves to become doddering old benchsitters since the days of WRG 7th, when you would drive halfway across the state to perpetuate (and rightly so) assorted grudge matches. You idle geezers know who you are.
Thanks to my opponents. Everett Chun played a solid game, put his troops (except for a few LF) where they should be, and then rolled such appallingly bad dice that it should be illegal. I have never seen such consistently bad dice. You should give those dice to a rival, Everett.
Thanks also to Chris Anders. His Sassanids once again gave my Scythians a thumping, but not as badly, at a cost, and he did have to work a bit for it. Truly, it was the most enjoyable game of FoG I have played. By the end of the game our two armies were on opposites sides of the table than when we started, and it was a Taras Bulba sort of action from first to last. One of the things that is most enjoyable - and unique - to FoG is that horse armies can finally do what they did historically. I hope this will be preserved through future developments, despite the complaints of all the Carrhae and Leignitz deniers out there.


