The Lost World Campaign

Forum for campaigns based around the Field of Glory digital version

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petergarnett
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Post by petergarnett »

Morbio wrote:
Blathergut wrote:
hidde wrote: Alas...the only offspring left is my son Cacaanido :shock:
Marry them...start a trend that will last for centuries!
...and a blood line that will last 0 generations :lol:
Damm - I'll need to write a whole new rules chapter if that marriage goes ahead!
petergarnett
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Post by petergarnett »

Blathergut wrote:PG:

What happens if I call on a blood ally to come to my aid and the evil army attacking me is from SoA but the blood ally only runs RoR?

Edit: They could use an SoA army from any of the 4 allies??
No different to any other battle - if your opponent only uses RoR for example please check with him if he is happy for you to use SoA or IF or Swifter than Eagles or Swords & Scimitars or ...... do I need to go on?
Blathergut
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Post by Blathergut »

As a result of the recent battle between the forces of Egypt and davouthojo's clan...the Egyptians retreat into the city of Barren Cliffs and call upon all three of their blood allies and any of their treaty allies to come to their aid.

Hopefully one of them makes it in time!!
petergarnett
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Post by petergarnett »

Blathergut wrote:As a result of the recent battle between the forces of Egypt and davouthojo's clan...the Egyptians retreat into the city of Barren Cliffs and call upon all three of their blood allies and any of their treaty allies to come to their aid.

Hopefully one of them makes it in time!!
Sorry but you may only call upon one ally (you have to select one).
petergarnett
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The Lost Scrolls

Post by petergarnett »

First Cut Maybe Not the Deepest

Merely days after the tragic news of the dead of a princess of Canaan, an assassin's blade has struck at the heart of the Canaanite royal family, killing the son and recently married husband of a princess of the Covenanter Empire. Surely someone must be at the centre of such an evil web of intrigue. With another blood alliance dissolved the 3rd and final one must be creating bricks without mud & straw.

Rumour has it that the grief stricken ruler of the Canaanites will pay hansomely for a clue to the identity of this evil-doer.
petergarnett
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Post by petergarnett »

Additional Rule - if an invader is beaten off, i.e. leaves the defender's area, the defender has the opportunity to declare a counter invasion before the invader may try to attack again.

For those good at algebra that means if A attacks B and after a battle or two A leaves B's area, than B may select to invade A before A could invade B again.

I'll add this to the player guide. My thanks to morbio for helping to write the algebra! We'd discussed a concern about the campaign favouring the attacker too much.
Blathergut
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Post by Blathergut »

k...calls up Mouser and his Romans or whatevers!!!!
batesmotel
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Post by batesmotel »

petergarnett wrote:Additional Rule - if an invader is beaten off, i.e. leaves the defender's area, the defender has the opportunity to declare a counter invasion before the invader may try to attack again.

For those good at algebra that means if A attacks B and after a battle or two A leaves B's area, than B may select to invade A before A could invade B again.

I'll add this to the player guide. My thanks to morbio for helping to write the algebra! We'd discussed a concern about the campaign favouring the attacker too much.
What happens in the case where the defender would not have a path to the original attacker's country due to being non-adjacent and not having allies or neutrals willing to let them pass?

Chris
....where life is beautiful all the time
hidde
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Re: The Lost Scrolls

Post by hidde »

petergarnett wrote:First Cut Maybe Not the Deepest

Merely days after the tragic news of the dead of a princess of Canaan, an assassin's blade has struck at the heart of the Canaanite royal family, killing the son and recently married husband of a princess of the Covenanter Empire. Surely someone must be at the centre of such an evil web of intrigue. With another blood alliance dissolved the 3rd and final one must be creating bricks without mud & straw.

Rumour has it that the grief stricken ruler of the Canaanites will pay hansomely for a clue to the identity of this evil-doer.
You'll bet :cry: :evil:
On the other hand it might solve the akward situation the first assassination created. Cacaanido will be offered to the house of Deadtorius instead, next diplomacy phase.
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Post by TheGrayMouser »

batesmotel wrote:
petergarnett wrote:Additional Rule - if an invader is beaten off, i.e. leaves the defender's area, the defender has the opportunity to declare a counter invasion before the invader may try to attack again.

For those good at algebra that means if A attacks B and after a battle or two A leaves B's area, than B may select to invade A before A could invade B again.

I'll add this to the player guide. My thanks to morbio for helping to write the algebra! We'd discussed a concern about the campaign favouring the attacker too much.
What happens in the case where the defender would not have a path to the original attacker's country due to being non-adjacent and not having allies or neutrals willing to let them pass?

Chris

Peter , doesnt this change the game back toward how it was the ist season where if you were attacked you just counterattacked? As it stands , the attacker , rarley, is able to blitz thru mulitiple enemy territories, especially with all the allies , cities they can hide in, and mostly the plentitude of darn reinforcment cards...

Chris: I would imagine if the attacker has a path to B and withdraws after a battle, B cannot counter invade if he has no valid path.....
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Post by TheGrayMouser »

Blathergut wrote:k...calls up Mouser and his Romans or whatevers!!!!

You call, we shall come....
(although it is really cramping up mulitple long term goals, you warmonger :) )
petergarnett
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Post by petergarnett »

TheGrayMouser wrote:
batesmotel wrote:What happens in the case where the defender would not have a path to the original attacker's country due to being non-adjacent and not having allies or neutrals willing to let them pass?
Chris
Peter , doesnt this change the game back toward how it was the ist season where if you were attacked you just counterattacked? As it stands , the attacker , rarley, is able to blitz thru mulitiple enemy territories, especially with all the allies , cities they can hide in, and mostly the plentitude of darn reinforcment cards...
Chris: I would imagine if the attacker has a path to B and withdraws after a battle, B cannot counter invade if he has no valid path.....
1. You still need a path so without one the original defender cannot invade his attacker.

2. No - before we had counter-attacks whilst the first attack was going on. This is just to prevent a player who has failed to win an invaded area from declaring another invasion before the defender has a chance to counter invade. It's not happened so far but I wanted to rule on it just in case.
Last edited by petergarnett on Fri Jul 02, 2010 4:30 pm, edited 1 time in total.
TheGrayMouser
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Post by TheGrayMouser »

sounds good Peter, i though you meant an attacker couldnt keep going to invade/conquer area # two unless the defender 'allowed it" ie by not counter invading....
petergarnett
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Post by petergarnett »

As usual I'm as clear as FOG :wink:
petergarnett
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Post by petergarnett »

There are now 3 sieges in progress with relief armies dispatched.

So this might be a good time to remind players that if you are under siege, having an inspired leader left over from your battle makes quite a difference to the city holding out.

None of the 3 existing armies under siege have such a leader so assaults, treachery attempts and just holding out for a relief army becomes harder.
Blathergut
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Post by Blathergut »

Starts parading his guy around the city defenses making him look inspired. :roll:

Adds a trio of bubblettes for effect. :wink:
petergarnett
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The Lost Scrolls

Post by petergarnett »

Parthia Falls :shock:

The parthians are no more after their last city was stormed by the army of Morbius. This now confirms those rumours that he really would kick a bloke when he's down!


Relief for Kappadokia :?:

After traitors within the city of Mytilene were caught trying to open the gates more good news for the beleagued army as the relief army from Phanagoria reaches the city and promptly attacks the besieging army. However the Tuaminites have a good size army left in the field so the result is in the balance.


Fingers and Bubbles Crossed

Meanwhile after their defeat in battle by the Clan of the Bravehearts, the Egyptians withdraw into their city of the Barren Cliffs and call to Rome for aid. One can only hope that the bubbles signals were in Latin. :wink:
TheGrayMouser
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Taps

Post by TheGrayMouser »

The Senate orders flags at half mast for our fallen ally .....
Morbio
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Post by Morbio »

batesmotel wrote:
petergarnett wrote:Additional Rule - if an invader is beaten off, i.e. leaves the defender's area, the defender has the opportunity to declare a counter invasion before the invader may try to attack again.

For those good at algebra that means if A attacks B and after a battle or two A leaves B's area, than B may select to invade A before A could invade B again.

I'll add this to the player guide. My thanks to morbio for helping to write the algebra! We'd discussed a concern about the campaign favouring the attacker too much.
What happens in the case where the defender would not have a path to the original attacker's country due to being non-adjacent and not having allies or neutrals willing to let them pass?

Chris
Simples... he can't counter-invade to try to win back his province.
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Post by Morbio »

TheGrayMouser wrote:Peter , doesnt this change the game back toward how it was the ist season where if you were attacked you just counterattacked? As it stands , the attacker , rarley, is able to blitz thru mulitiple enemy territories, especially with all the allies , cities they can hide in, and mostly the plentitude of darn reinforcment cards....
No, the counter-invasion can only happen after the 1st invasion is over. These do not happen at the same time.
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