Turn 10. February 28, 1940 Axis.
Again, the weather was fair in Central Europe (
C44). The chance of having two fair weather turns in February prior to the first turn was 6.3%. The chance of having a second fair weather turn after the first one was fair was 25%. However; it's sliced sometimes the weather gods are on your side and sometimes they aren't. In this case they were; but it was in a game against the AI! Personally, I'd prefer saving this good fortunate for a game against a tough opponent and not one against the AI.
The Germans started the turn with 85 PPs and had spend objectives of a 2nd Infantry Lab (71 PPs), repair fighter 5-steps (30 PPs), repair fighter 3-steps (18 PPs) and repair mechanized 2-steps (6 PPs). Unfortunately the spend objectives (125 PPs total) exceed the available PPs (85 PPs) by quite a bit. While you cannot overspend to purchase a lab or build a new unit you can overspend to repair a unit provided you have positive PPs before the repair. So I purchased a 2nd infantry lab (
C45), repaired mechanized 2-steps (which still left me with positive PPs) and repaired fighter 5-steps. This put the German's PP total in the red at -21 PPs (
C46).
The primary objectives for this turn were the capture of Lorraine and Lillie. A secondary objective was the capture of Reims; but only if no high value units (i.e., armor or mechanized) were left exposed. The available air assets were two tactical bombers, one strategic bomber and two fighters, which were opposed by one RAF fighter and one French fighter. Again, there's no sign of the Canadian fighter. German intelligence, with high confidence, still places it in Canada. One of the two available fighters was at 7-steps so I decided to ground. This left only one fighter. The first air attack was by that fighter against Lorraine. The French fighter intercepted. This attack was followed by a tactical bomber attack. This left one tactical bomber, the strategic bomber, and the ground 7-step fighter. Unfortunately Lille was in range of the RAF fighter; however I didn't want to risk serious loss to already depleted 7-step fighter. So I kept it ground and attacked London with the strategic bomber to draw out and use up the RAF fighter. It did it's job and the second tactical bomber went in against Lille unmolested by allied fighters. The situation at the end of these air attacks is shown in
C47.
The ground attacks on Lorraine and Lille went well but after one infantry attack against Reims it became apparent that I couldn't take that city without significantly exposing my armor units to unnecessary risk. Even though I know the AI doesn't really take advantage of this I played my turn as I would play an experience opponent. The results of this turn attacks and moves are shown in
C48. Note that the 3rd tactical bomber was deployed this turn.
The French placements in
C48 show that the AI isn't a very good defensive player. It doesn't even have a single line defense, much less a double line defense.
C44. Turn 10 Start
C45. 2nd German Infantry Lab
C46. Post Repairs
C47. Post Air Strikes and Turn Objectives
C48. Turn 10 End