December Screenshots
Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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James Taylor
- Corporal - 5 cm Pak 38

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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

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- Location: Philadelphia, PA - USA
Switzerland
I forgot about them because I go with the 3R model where it is simply a guaranteed neutral and the squares are blacked out!
Yes they should be pro-axis!
Other than that I rather agree with your choices as long as the pro-axis join the axis at the appropriate dates (except for Switzerland of course).
Simple but workable. I think some triggers would be better, like linking the Axis Allies to certain DoWs Or Dates, whichever comes first, but either way I think it works.
Do the Allies have their own manpower pools?
Yes they should be pro-axis!
Other than that I rather agree with your choices as long as the pro-axis join the axis at the appropriate dates (except for Switzerland of course).
Simple but workable. I think some triggers would be better, like linking the Axis Allies to certain DoWs Or Dates, whichever comes first, but either way I think it works.
Do the Allies have their own manpower pools?
A naval task force could have a ???type??? and a ???Number???. For example:
A group of cruisers and destroyers on patrol searching for the enemy would be a task force.
???Type??? = Surface Combat and as it is my first example it is numbered ???Task Force 1???
A group of cargo ships with destroyers in escort heading for Malta would be a task force.
???Type??? = Supply and as it is my second example it is numbered ???Task Force 2???
A an aircraft carrier with destroyers in escort heading for Gibralta would be a task force.
???Type??? = Air Combat and as it is my third example it is numbered ???Task Force 3???
A amphibious assault with destroyers in escort heading for Normandy would be a task force.
???Type??? = Amphibious Assault and as it is my fourth example it is numbered ???Task Force 4???
A group of cruisers and destroyers on patrol searching for the enemy would be a task force.
???Type??? = Surface Combat and as it is my first example it is numbered ???Task Force 1???
A group of cargo ships with destroyers in escort heading for Malta would be a task force.
???Type??? = Supply and as it is my second example it is numbered ???Task Force 2???
A an aircraft carrier with destroyers in escort heading for Gibralta would be a task force.
???Type??? = Air Combat and as it is my third example it is numbered ???Task Force 3???
A amphibious assault with destroyers in escort heading for Normandy would be a task force.
???Type??? = Amphibious Assault and as it is my fourth example it is numbered ???Task Force 4???
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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Re: Switzerland
Manpower is on national basis, meaning France have their frenchies, Germans have their gerries, USA have their yanks, oh I think you get the pointvypuero wrote:I forgot about them because I go with the 3R model where it is simply a guaranteed neutral and the squares are blacked out!
Yes they should be pro-axis!
Other than that I rather agree with your choices as long as the pro-axis join the axis at the appropriate dates (except for Switzerland of course).
Simple but workable. I think some triggers would be better, like linking the Axis Allies to certain DoWs Or Dates, whichever comes first, but either way I think it works.
Do the Allies have their own manpower pools?
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

- Posts: 628
- Joined: Thu Nov 30, 2006 8:40 pm
- Location: Philadelphia, PA - USA
Manpower
What I meant was do smaller Nations, for example Hungary, have manpower of their own? That way you may build certain units only say in Hungary, and they also will be lost if Hungary surrenders?
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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Re: Manpower
All countries have indicidual manpoer. Someone might look at this and say "Hey, I just exploit this and use Hungarians at the most intense places to compensate for Germany problem ith manpower". Well, this will work initiallyu, but since Hungary has no research, their units will always be at level 0 so that means in later game this will expensive for the german wallet. Reinforcing not only cost manpower but also production and a high tech unit will be more cost efficient.vypuero wrote:What I meant was do smaller Nations, for example Hungary, have manpower of their own? That way you may build certain units only say in Hungary, and they also will be lost if Hungary surrenders?
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

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Manpower
I somewhat agree with that. Another reason in my mind would be that such units should be eliminated if Hungary surrenders. I think that would be good, and additionally it would be good if such units were limited to certain areas. Can we name our units or will they get names? I think that they should be behind in tech but have some figure less - in other words, the Germans gave their older stuff to their Allies, and so a much lower tech is reasonable, but it should not always be 0. I am not sure how much of this can be implemented, but keep some ideas like that in mind. My concept would be that if the Germans had +3 anti-tank, their allies would be say at +1 - something along those lines.
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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Vupuero, it is interesting what you are saying about sharing older equipment to minor nations. Unfortunately it is not possible to integrate at this stage, but please keep these good ideas coming 
Though, one good news is, National units always surrender when country surrenders so the Hungarians will surrender if Hungary is conquered by the USSR.
Though, one good news is, National units always surrender when country surrenders so the Hungarians will surrender if Hungary is conquered by the USSR.
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vypuero
- Sergeant Major - SdKfz 234/2 8Rad

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- Location: Philadelphia, PA - USA
Shared Tech, not equipment
What I meant was that rather than sharing equipment, they could share tech. However, the tech should be lowered for them by 1 or 2 levels. That way as the Axis advances in tech, the Axis Allies would also, but to a lesser degree. That would not require you to share actual equipment or units - it will be easier for me to flesh out my ideas when i see the beta.
Unit representation
I don't know if this has been discussed previously, but is there going to be an option to display land units as counters with standard NATO designations? One of the things that turned me off Strategic Command 2 was its use of 3D symbols of units as if you were playing with little models.
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

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The game has very clean and nice layout but I was thinking that the menus should be more like files in a folder. Such as a folder opened on the screen and each part of the game from which you control development and technological advancements be pages inside the folder. The menus at the bottom and top of the screen would look nice if they were pieces of metal bolted on.
The Technological tree should be expanded to include more domestic technologies that benefit the general industrial output of your country.
BTW is their the ability to develop rockets in the game?
Their should also be an intricate political where the player can decide domestic, foreign policies set taxes, establish secret police, control industrial output and into which sector to pour that output into most. You get the idea I hope?
Somehow I am finding the map to be a bit blank... More cities and chokepoints would be appreciated...
Overall Great start! Lots of potential.
The Technological tree should be expanded to include more domestic technologies that benefit the general industrial output of your country.
BTW is their the ability to develop rockets in the game?
Their should also be an intricate political where the player can decide domestic, foreign policies set taxes, establish secret police, control industrial output and into which sector to pour that output into most. You get the idea I hope?
Somehow I am finding the map to be a bit blank... More cities and chokepoints would be appreciated...
Overall Great start! Lots of potential.
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doublethink
- Lance Corporal - SdKfz 222

- Posts: 28
- Joined: Sat Aug 19, 2006 6:55 am
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doublethink
- Lance Corporal - SdKfz 222

- Posts: 28
- Joined: Sat Aug 19, 2006 6:55 am
hi kiwusek, thanks for the feedbackkiwusek wrote:The game has very clean and nice layout but I was thinking that the menus should be more like files in a folder. Such as a folder opened on the screen and each part of the game from which you control development and technological advancements be pages inside the folder. The menus at the bottom and top of the screen would look nice if they were pieces of metal bolted on.
the themed interface that you've suggested was one option that we were considering at the beginning when working on the art style. that look certainly could have some charm, but we decided to go with a cleaner one; partially for ease of use and partially because many other ww2 games have already adopted a themed interface and we wanted to set ourselves apart somewhat.
makes sense eh?


