Any difference between "old" CEAW and MH:CEAW?

PSP/DS/PC/MAC : WWII turn based grand strategy game

Moderators: firepowerjohan, Happycat, rkr1958, Slitherine Core

Post Reply
OzHawkeye2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Sat Jan 24, 2009 7:39 am

Any difference between "old" CEAW and MH:CEAW?

Post by OzHawkeye2 »

As per the title.

Also, I tried to purchase this again on the assumption that there was some difference between the two and all I could get was "my details could not be confirmed, please try again later".

Also, the version I have always locks up towards the end of the game if I'm playing Germany and preparing a massive invasion of the US. Has this been fixed?
OzHawkeye2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Sat Jan 24, 2009 7:39 am

Post by OzHawkeye2 »

6 days....

*watches the tumbleweeds blow past*

Good thing I didn't spend any money in the store.
rkr1958
General - Elite King Tiger
General - Elite King Tiger
Posts: 4264
Joined: Wed Dec 12, 2007 2:20 am

Post by rkr1958 »

I believe the only difference between the old CEAW, assuming you've patched it to the latest 1.12, and CEAW MH may be in some videos that play during the introduction. In terms of game play and functionality there isn't any difference as far as I know.

I'm not familiar with a bug that happens in the "vanilla" game when you're performing a massive invasion by Germany of the US. But, then again, I only play the GS expansion and any bug associated with the "vanilla" game would be something for Johan.
OzHawkeye2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Sat Jan 24, 2009 7:39 am

Post by OzHawkeye2 »

I played another game a couple of days ago, and as usual it locked up, this time even earlier, around late 1944.

I've also got a modded version - the BJR mod - and it does the same. Both games were 1.12 base patch (I assume that's still the latest - don't know haven't checked in a while).

It's a shame, because of all WW2 games, this has been the one I liked the most. I didn't have the un-necessary complexity of something like Hearts of Iron2, had a good system for hex-ownership and maneouvering to cut-off enemy units from lines of supply, fully realised naval combat etc etc.

If they ever made a sequel, I'd buy it in a heartbeat - even though I can't ever complete a game any more.
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

Sorry you are having crashes. If you could give details of where it locks up it might help track it down. Post any details to the tech support forum.
OzHawkeye2
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 126
Joined: Sat Jan 24, 2009 7:39 am

Post by OzHawkeye2 »

I'll start a completely unmodded game save it regularly towards 1944/45 and send the save game if that helps.

The lockup is always in the transition from the German (player) to Allied (PC) turn. It also disables the menu system (except, strangely enough, for the repair button), forcing me to shut it down via Windows.
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

If you have a repeatable crash its useful as I can pass to the dev team to look at and see if they can work out the issue.
Post Reply

Return to “MILITARY HISTORY™ Commander - Europe at War : General Discussion”