since there has been a flurry of modding activity we decided to open up a new forum dedicated to it. Feel free to change anything in the game and we'll help if we can within reason!
Remember that mods effect multiplayer and you will not be able to play against anyone who is not using the same mod as you.
Now go and get busy
Edit:
We've released a pack of tools and instructions to help the community create mods for Legion Arena and the Cult of Mithras. The pack can be downloaded from http://www.slitherine.com/LegionArena/xls_for_mods.htm
Also, as part of the V1.0101 patch we've added extra support for the mod community. To get it to work follow these instructions:
Add a MOD directory to your game directory. Inside this you can place your mods. Each mod must have its own directory & the dir name is how it will be labelled when you come to select it, so use a name you'll recognise & if you intend to pass it on to others, a name that's descriptive. When you run the game it checks for a mod dir. If one is found it open up the mod menu & allows you to select from all mods installed on that machine. Inside each mod directory any files you wish to use must replicate the directory structure of the full game. E.g. if you wanted to create a mod where all Legionaries had 2 javelins instead of one, you'd need to make a copy of the data\squads.txt file. You'd need to put your modified copy at "mods\my mod\data\squads.txt". This means you should never modify any files in the game dir, always make a copy & edit them in the mod dir. Please remember that if you use a mod, your opponent in multiplayer must use the same mod or you will go out of synch and be unable to play. It's not possible to cheat by modifying your files when your opponent has not, but it is possible to break multiplayer!




