Ingame feedback from: Obsolete
Moderators: Slitherine Core, BA Moderators
Ingame feedback from: Obsolete
I whish the Los #1 hotkey would extend out fully for all units. often it drops short.
Ingame feedback from: Obsolete
Hmm, it appears that Ai units don't have any problem seeing full distance during night-time?
Ingame feedback from: Obsolete
In Normandy9, i was not given a message for killing 15 units in 5 turns which is a mini-quest.
Ingame feedback from: Obsolete
My USA trucks have absolutely no vision at all during night time?
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pipfromslitherine
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pipfromslitherine
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I'm still going to squeeze this onto my todo list.Obsolete wrote:I did ask before about having some sort of R.I.P. list or dossier of units killed in battle... I mimick of a log book would be perfect. However, it was mentioned the addition of an extra menu may be too completed.
HOWEVER, the final score list does in fact keep track of units killed on both sides. This menu is already in place, but only is available at the completion of scenarios. It would be nice to bring up this score-board at any time during the game. It would go a long way for keeping track of things during play.
Cheers
Pip
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pipfromslitherine
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Re: Ingame feedback from: Obsolete
I'll get this sorted on Monday - good catch!Obsolete wrote:Found quite an abusive exploit. The simple process of loading a unit and then unloading him gains 2 mps. One can do this indefinitely to gain many extra mps.
Cheers
Pip
Ingame feedback from: Obsolete
Yup, in normandy9 i was not awarded a miniquest at all for killing the 15 units in the first 5 turns.
Ingame feedback from: Obsolete
Why is it some buildings in FoW have a question mark over then, and others do not?
It seems sometimes they do, then other times they may not. I fired out of vision range, and then got fired back on. Well, I suppose my muzzle flash could give me away, so that's a logical arguement there, but then later on I moved into position (hadn't fired yet), and already they took a shot at me despite I SHOULD have been clearly out of vision range at night.Hmmm - we'll have to check that the AI is also suffering vision penalties on the night missions. They certainly should.
Hmm, maybe certain units just have too long a vision during night.
We should maybe get a night-time scenario for online play to analyze this a bit more (for both sides) to be sure. If you want, I can try to get around to developing a balanced one, just perhaps we could make it an official (Bonus Pack). The scenario editor allows you to set for night-time?
BTW, shouldn't heavy rain also add a penalty to sight?

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Also, an issue that comes up time to time for a couple betas at least now, is that often I'll see the text for AMBUSH pop up, despite a normal ambush is clearly not what's happening. I'm still not sure what triggers this, but sometimes it might be mis-interpreting the kind of battle that's going on.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
One other glitch that's been around for a while. When doing bombardments, often the "Unit Destroyed" text gets duplicated. I guess this happens if the same tile gets hit more than once by a shell?
It seems the "Surpressed" message also gets duplicated.
It seems the "Surpressed" message also gets duplicated.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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pipfromslitherine
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- Joined: Wed Mar 23, 2005 10:35 pm
I think that they are firing from cover and are not visible to the enemy, even though they aren't actually 'hiding' in the usual sense?Obsolete wrote:Also, an issue that comes up time to time for a couple betas at least now, is that often I'll see the text for AMBUSH pop up, despite a normal ambush is clearly not what's happening. I'm still not sure what triggers this, but sometimes it might be mis-interpreting the kind of battle that's going on.
Cheers
Pip
I do not believe tanks get any cover bonus (unless on a hill). Yet when bombarding cities with tanks often I'll see Ambush pop up now and then. Not sure what's going on in that case.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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pipfromslitherine
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Ingame feedback from: Obsolete
I'm curious why the Jumbo has a weaker attack than even the weak 75mm shermans. possibly because the extra armour affects efficiency?
Ingame feedback from: Obsolete
I noticed when I send in my pbem turn, often for a brielf half-second the positions of the units on my board appear back to where they were at the start of my turn. I guess it's just an aesthetics glitch.
Ingame feedback from: Obsolete
I dont know if I have some bad luck with reactions sometimes. for example, it's not that uncommon to have a stug with its ass facing my sherman at only 2 hexes or so away, and despite it shoots at another sherman, my sherman facing its ass doesnt even take a shot.
Bad rolls?
Bad rolls?
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pipfromslitherine
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