bailed out vehicles..

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pomakli
Captain - Bf 110D
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bailed out vehicles..

Post by pomakli »

Hi!

I noticed that the AI accepts the bailed out vehicles after some turns (1 or 2) as not-existence!

It is clear, that those vehicles will be not used again, but they should appear till the end of the scenario and can block the square or be used as cover!

BR!
pipfromslitherine
Site Admin
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Post by pipfromslitherine »

I'm not sure what you mean here? Can you rephrase.

Thanks

Pip
adherbal
The Artistocrats
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Post by adherbal »

I think he means it's weird the vehicles disappears when the crew bails out. Perhaps making them explode is better? To represent the crew blowing up their own vehicle, preventing capture.
pomakli
Captain - Bf 110D
Captain - Bf 110D
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Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

why not?

Post by pomakli »

adherbal wrote:I think he means it's weird the vehicles disappears when the crew bails out. Perhaps making them explode is better? To represent the crew blowing up their own vehicle, preventing capture.
Yes, that's it!

Exploding is a good idea!

or they are so afraid, that the crew only escapes and the vehicle stands at the place, but blocking the square!

Whatever you wish!

:wink:
Obsolete
Lieutenant Colonel - Panther D
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Post by Obsolete »

I still wish you could capture abandoned vehicles... hehe. But I can see how that may cause some possible balancing problems.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pomakli
Captain - Bf 110D
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Posts: 893
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

Yes!

Post by pomakli »

Obsolete wrote:I still wish you could capture abandoned vehicles... hehe. But I can see how that may cause some possible balancing problems.
That was also my first idea; but forget it!

:cry:
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