Battle of Crecy 1346
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Battle of Crecy 1346
Here is my battle of Crecy 1346, 1st version.
http://cid-e87d94d8701b9654.skydrive.li ... cy1346.rar
http://cid-e87d94d8701b9654.skydrive.li ... /crecy.jpg
http://cid-e87d94d8701b9654.skydrive.li ... cy1346.rar
http://cid-e87d94d8701b9654.skydrive.li ... /crecy.jpg
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- Sergeant - 7.5 cm FK 16 nA
- Posts: 217
- Joined: Thu Dec 03, 2009 10:42 pm
I made a new version (replaced the old rar file) where French are a little closer to English. The starting distance is now such that one full move forward does not allow crossbows to start shooting. Longbows may come forward and start shooting after that. Hope that does not affect scenario much. Anyway English are getting more casualties than they propably did historically. Genoese do not start to fall back after a bried missile exchange...and their range is same as longbow.
The distance before, between opposing armies, was such, that crossbows need to move twice to start shooting. English had some more options, they could come a little closer and start shooting earlier and fall back, or wait till xbows come to range.
I think the most dissatisfaction for computer AI playing France will come because commoners are slow under the guidance of AI. This propably cannot be fixed. French troops marched uncordinated to the battlefield. This is simulated by placing them in a long 'march columns', last man far from the frontline.
The distance before, between opposing armies, was such, that crossbows need to move twice to start shooting. English had some more options, they could come a little closer and start shooting earlier and fall back, or wait till xbows come to range.
I think the most dissatisfaction for computer AI playing France will come because commoners are slow under the guidance of AI. This propably cannot be fixed. French troops marched uncordinated to the battlefield. This is simulated by placing them in a long 'march columns', last man far from the frontline.
I am almost finished with two player playtesting and decided to make a small adjustment to the map. Added more open field terrain around the villages. This should channel the French attack more to the historical direction near Crecy and less to a flanking maneuver around the English left flank.
So those links should now point to version 1.1
So those links should now point to version 1.1
check my scenarios fromAmandil wrote:The download link seems to have expired or something. Is it possible to re-upload it somewhere? I'd like to give this scenario a shot!
http://cid-e87d94d8701b9654.office.live ... dOfGloryPC
Much obliged! I'm excited to see Courtrai there as well, am looking forward to collecting some golden spurs.kujalar wrote:check my scenarios fromAmandil wrote:The download link seems to have expired or something. Is it possible to re-upload it somewhere? I'd like to give this scenario a shot!
http://cid-e87d94d8701b9654.office.live ... dOfGloryPC
