So I want to try to write my very first AAR aswell as testing some untraditional warfare as axis side.
Supermax agreed to play this game with me, so I suppose it to be fun and interesting match.
My main goal in this game will be to prepare early and powerful barbarossa and finally capture at least Moscow against human opponent (didn't done if for few years and never in GS)
To achieve this goal i will use 2 main thing - technological superiority and mechanised infantry, but I will describe this in doctrine section.
As other strategic goals i will be conservative and hardly will go for Spain or England (unless my opponent leave them unprotected and open for my attack, but i don't think that Supermax, who is so agressive as axis, will not expect same from his opponents and allow me it)
Doctrine:
Infantry: I am going to use lots and lots of MECH infantry as main shock arm of my forces. Hardly I can replase all infantry with mechs, but on major attack directions mechs will deffinetely be placed in large numbers. Why mechs? Answers are : 1)mech stucks upgrades from ARM and INF research trees, and since I am going for tech developement, MECHs will benefit best of it. 2)Mech upgrades don't increase oil consumption (its vital for Axis), while greatly increase fighting capacity - so 10 mechs always consume 20 oil to move and attack - its same as 2 moderate upgraded tanks, while far more devastating under normal conditions. 3)Mechs dont suffer tech terrain fighting and moving(? unsure about moving one) penalty - it means that i will have more freedom to use them an restricted terrain and so they are good not only for attack, but for defense too. 4) And again OIL, when your tank advanced deep into opponent's territory and suffer counter attack from for example 3 directions, it can burn half of your turn oil income, just fighting for its own survival, it hurts. From the other side MECHs have slightly worse survival and attack ability then tanks, but i will use techs, numbers superiority and terrain features to my help. And afterall you can't get everything without sacrifising anything, can you?

Armour: I want to minimize my panzer forces, but not to neglect them. I will aswell build maximum possible number of armour labs (partly to get MECH affecting upgrades) as soon as possible and will focus tank destroyers. Tanks will be used for anti-tank purposes much like "land subs" - to destroy opponent's armour with minimum looses, creating PP black holes of forcing Supermax to keep his tanks somewhere far from combat, thats also good. I suppose to 1 shot kill (with airstrike) feeble allied armour in middle/late game .
Air: Again, here first of all I want superiour dog fight ability for my fighters. Since air units are most expensive in the game, it will be again PP saving for me and second black hole for Supermax. Secondary i want good close support ability from both fighters and TACs, to help my MECHs from the skies.
Navy As often, German fleet will be used for submarine warfare and support of amphibious assaults, if any happens. But if I see my opponent focusing only on ASW, i can switch suddenly into surface ship anti-convoy warfare - improved with dog fight tech CV's will deal with ASW-strats, while BBs will sink weak destroyers. Afterall its only 10 PP difference between BB and SUB. But we will see.
So here we go - we have 1st september 1939, wehrmacht mobilised and awaiting orders.

Here are plans for 1939 campaign - I am ready to sacrifise some speed for PPs to build labs, so I will go for Poland, Denmark and Holland before bad weather season, and will not go any further this year, likely.
Attack on Hague will be supported by Amphibous assault, if i will not face heavy resistance from RN (but this way i will sink couple of ships instead, its good aswell)
In ways of PP destribution i want to build 5 labs as soon as possible and make PP reserve, to build as much more, as possible, since 1940 starts.
Also I would like to build fighter to have parity in skies above France later, and probably TAC. My land forces are more then enough for European campaigns, and subs not vital yet, since winter with bad visibility will lower efficiency of my submarine warfare.
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