Extra Turns
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Time limit for ancient battle is a reality not an option. When the sun set, this is the end of most battle. Thought, with the new LOS system that will allow for night fight we could have longer battle BUT. They are a big BUT : you will have to take into account the soldiers fatigue. Do you really think that your soldier can stay with, all armour and weapons, standing without sleeping, without eating much for 24h? I don't. So we will have to have rules to make unit rest, to have tired units and so on...
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deadtorius
- Field Marshal - Me 410A

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I tend to think that a definite time limit is a good thing. If you can't win the game in the time allowed, then you don't get your victory. To me it puts an historical pressure on the commander to get in there and win as quickly as you can or your victory might be snatched from you. I don't think it's very historical to assume that time is not a component of battle when you can always extend the game if you haven't yet achieved victory. Fighting to a draw even within 1 or 2 points of victory is an acceptable reality to me.
However, in the spirit of competitive play, I can see no problem with extending the time limit if both players agree before the battle begins.
However, in the spirit of competitive play, I can see no problem with extending the time limit if both players agree before the battle begins.
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TheGrayMouser
- Field Marshal - Me 410A

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omarquatar
- Staff Sergeant - StuG IIIF

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I agree with this version. Once you have won, while noble, it would be a bit silly to say nevermind, I will risk losing now.MesaDon wrote:Or maybe a victory has to be when you reach the game point total but you have to also have a lead of so many points such as a win by 5 points or a percentage of the victory points or whatever is greater, example you need 30 points to win but need to have at least 10% of that amount over your foe, so you'd need to have a victory margin of 3 points but that is less then 5 so the game continues until a margin of 5 points. Now if the game was set at 60 points for victory you would have to win by 6 points because 10% of the needed victory points is greater then 5. I probably could have written that better and I hope you get the idea. I suppose I just hate one or two point games or when both sides go over on the same turn.
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TheGrayMouser
- Field Marshal - Me 410A

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Since I dont believe Slitherine will change the game to allow it to go beyond the point where an army breaks, you might consider the folloing work around (would only work in custom scenareos)
To extend how long armies last in combat , you could add 5-10 (or more) baggage or cart units to each side, have both players tuck these away in a far corner and simply have a house rule to not attack those units, this would mean you would have to break a larger # of combat units to achieve a victory.. Not really a perfect solution....
To extend how long armies last in combat , you could add 5-10 (or more) baggage or cart units to each side, have both players tuck these away in a far corner and simply have a house rule to not attack those units, this would mean you would have to break a larger # of combat units to achieve a victory.. Not really a perfect solution....


