revive!?

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pomakli
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revive!?

Post by pomakli »

Hi!

That means according to dictionary "restore life"!

Is that replacing "medic"!?

:?
Obsolete
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Post by Obsolete »

If you lose infantry units in a group, you can bring back those units. It already seems over-powered, and adds too much un-realism to the game I think.

Perhaps this should be toned down, so it just RALLIES a unit that is broke. That should be strong enough.
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Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
adherbal
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Post by adherbal »

I think it's ok if it has a long recharge. Allows you to bring some elite infantry units back up to strength. They're so much more vulnerable than tanks.
pipfromslitherine
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Post by pipfromslitherine »

I think it is designed to replicate some form of force replenishment. We'll have to see what you guys think after using it for a while. Bear in mind that (having played the game a lot) if it seems to make it too easy for you, then it's probably just about right :).

But if it does seem to be too powerful, we can extend the recharge, as you say.

Cheers

Pip
IainMcNeil
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Post by IainMcNeil »

It should really be a medic - the idea he is patching up your wounded instead of resurrecting them :)
pomakli
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WITHOUT DICTIONARY1

Post by pomakli »

iainmcneil wrote:It should really be a medic - the idea he is patching up your wounded instead of resurrecting them :)
Yes, please!

We don't need any ZOMBIE soldiers!

:wink:
pomakli
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irreparable!

Post by pomakli »

adherbal wrote:I think it's ok if it has a long recharge. Allows you to bring some elite infantry units back up to strength. They're so much more vulnerable than tanks.
But, exactly those units were/are irreparable!

Losses on Volksgrenadier or any other infantry unit could be easily replaced; but Waffen SS or airborne troops!!

:shock:

Or everyone can chance the datas on the "Squads" excel chart in "data"-ordner, due to his opinion!

:wink:
pomakli
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Post by pomakli »

Obsolete wrote:If you lose infantry units in a group, you can bring back those units. It already seems over-powered, and adds too much un-realism to the game I think.

Perhaps this should be toned down, so it just RALLIES a unit that is broke. That should be strong enough.
I must admit, that this suggestion is better!

:idea:
Obsolete
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Post by Obsolete »

adherbal wrote:I think it's ok if it has a long recharge. Allows you to bring some elite infantry units back up to strength. They're so much more vulnerable than tanks.
If infantry really are more valuable than tanks, then this just supports the fact it is over-powered.

I believe, when units are increasing morale, the effects of medics in the field are already represented in this as is.


One of my professors mentioned he was a while stationed in Nam. He'd see groups go into the field as fives and sixes, always coming out as threes or fours. There was no magical power-up available even back then to increase these numbers. Sorry.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
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Post by Obsolete »

One the one hand, at least it's only adding one infantry per use, but this is enough to move a unit from just one man, up to full strength in a single turn. Some examples? MGs, bazookas, mortars, etc. You double the strength from 1 man to 2 men in these units, effectively putting them to full strength in one turn.

I just don't know...

It also doesn't make sense that units who are totally cut off, and surrounded, can magically pull out extra men out of the wood-work. And if you're an elite unit you get a free elite replacement... Hmm!
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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