Hi!Obsolete wrote:Is it normal for Waffen ss to start with 125 moral despite not having any promotions?
Due to the chart "squads" in data ordner has Waffen SS units a morale quality of 125!
Regarding their obsession I think it's OK!
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Hi!Obsolete wrote:Is it normal for Waffen ss to start with 125 moral despite not having any promotions?
I noticed this one a lot of times!Obsolete wrote:Units being transported still have immunity to damage when the transport is destroyed.
That doesn't make sense, since the US airborne has moral of 125 also. I highly doubt any US unit could have the same moral as fanatical SS or Japan units. The Americans were not even defending their own territory in the war. Their ideology was much different.pomakli wrote:Hi!Obsolete wrote:Is it normal for Waffen ss to start with 125 moral despite not having any promotions?
Due to the chart "squads" in data ordner has Waffen SS units a morale quality of 125!
Regarding their obsession I think it's OK!

I agree it would be interesting if these were very hard to suppress. Their combat stats are fairly average and die just as quick as other infantry, so would be interesting if they were "sieg oder tod" units. They are rare in the game so would be cool if they were a bit scarier.That doesn't make sense, since the US airborne has moral of 125 also. I highly doubt any US unit could have the same moral as fanatical SS or Japan units. The Americans were not even defending their own territory in the war. Their ideology was much different.
I think that means that the unit with the green arrow is MOVED; because they appear after I moved the unit!Obsolete wrote:I suppose the green arrows over the units are just an aesthetics test for now?


Yes, they probably should be spotted if they assault. I'll make the fix.Obsolete wrote:After units carry out a successful assault against my infantry in buildings, shouldn't those enemy units suffer a spotted penalty instead of remaining invisible in the tile they had just assaulted?

Ah - OK. We altered the scripting to ensure you couldn't do this stuff through hedges etc, but my guess is that it is sometimes taking longer but quicker routes, and confusing the logic. I will need to add a routefind which always takes the shortest routes for doing these kinds of checks.Obsolete wrote:Over run isn't supposed tow work on diagonals? Perhaps another rounding bug. Seems Assault only works on diags somtimes as well. Seems it's never consistant.

Correct, it shows that the unit now carries movement penalties for shooting, reaction, etc, which are not present when using the stealthier hunting movement.pomakli wrote:I think that means that the unit with the green arrow is MOVED; because they appear after I moved the unit!Obsolete wrote:I suppose the green arrows over the units are just an aesthetics test for now?