Strategos69 wrote:I see two very simple mechanisms to solve this situation:
1. Shooting enemies into their rear should have one or two PoA in the shooting phase. Receiving arrows without a shield to cover makes the troops unprotected to what they receive.
FOG design involves a lot of keeping essentials and trimming fat. My guess on what the designers might say are things like this is a fringe issue not seen even once in most battles, and that this situation against battle troops is unstable and will resolve itself by the target moving clear, turning to face, or getting hit in rear.
Strategos69 wrote:2. CMT test should be like morale tests and if you fail them, you drop levels of cohesion and you complete your move as foreseen. Evading troops should check a CMT and drop cohesion levels if failed. The game would remain the same, but improved, in my opinion.
CMTs are basically about creating some uncertainty about how much you can rely upon your troops to do. You lose nothing by taking the test to make a complex move - the penalty for failure is not doing the move. Any serious trauma due to failing is exacted by the opponent's actions. Seems good to me.
One could have a system where a failed CMT means the move is made or may be made but accompanied by a cohesion loss, which is a major impairment. Impetus rules have disorder checks for multiple moving. The penalty for trying deters people from attempting it. Leads to a more plodding style of play.
Strategos69 wrote:3. I like what madmazeman propose of activation of BG by commands, which can cause that these dangerous tactics can end up more badly than now.
Impetus also does that - it can lead to surprises as move order flips around and fits the to-and-fro aspects of the design. In FOG it is liable to scramble the planful nature of the player-commander's role. Not a good idea for FoG.