some issues!

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pomakli
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some issues!

Post by pomakli »

Hi folks!

At first thank you for an another beatiful game!

I played only the desert campaign till now and reporting some issues!

1-Sometimes there are no „TURN END REPORT“!

The message apears but there is no text! Maybe there is nothing to report; but then in my opinion there must be a typical message, like "Nothing to report!"...

2-Italian units are speaking GERMAN!

3-The truck is driving into the direction where the matilda tank is standing and fired a turn ago!!!

I am not so sure, if the truck drivers were so brave during WW2!!

:P

4-Desert rat infantry covering after wreck has only 30% cover rating like on the open ground!

The wrecks should give also an additional cover!

5-We can turn the retreating tanks on each direction by our wish, after their retreat ends!

That should be not possible!

In my opinion they are retreating the crew are in panic and don’t wanna face the enemy! Maybe in the next turn or do for those tanks also a panic test in the next turn!

6-During the enemies turn its possible to see how many turns he needs to make his next plane attack!! What is then the meaning of FOG?

7-Limited amount of ammunation!

Actually for every kind of weapon, but especially, for artillery!!

For example, for anti-tank use, the 25 pdr was also supplied with a limited amount of 20 pound (9 kg) solid armour-piercing (AP) shot.

8-The 25 pdr are too effective against tanks for my taste!!

9- The possibility to know where I can upload my units from the trucks before I move them!
When moving a loaded transport unit, I want to reserve enough action points for unloading in the same turn; especially for AT guns and infantry!

Is there any possibility for that?

10-LOS possibility before drag and drop of some units before and during scenarios?

11- 88 mm. artillery firing on a infantry squat !?

Thanks again!
IainMcNeil
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Post by IainMcNeil »

1) This is on the bug list
2) We know - we're going to try and fix if we can. Not sure it is possible though.
3) Not sure how we deal with this. It is just part of the game. The AI are in convoy and its very hard to work out what the AI shodul do in this situation so we probably will live with it.
4) I'll check to see if wrecks can add cover.
5) I dont think we will limit where you can face after retreating. Even when panicing the crew know they should not present an unarmoured rear to the enemy.
6) We should probably turn this off.
7) This is by design -we dont want to limit ammo. What happens when you run out. The game could become stalemated and dull. People could easily add mods to add this behaviour in later :)
8) They were very effective against tanks.
9) Yes I'll look in to this.
10) I dont understand this one?
11) They were big guns and were able to fire HE rounds.
pomakli
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Thanks...

Post by pomakli »

Thank you Ian for your answers!

:D

BR
Obsolete
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Post by Obsolete »

4) I'll check to see if wrecks can add cover.
This one startled me at first when I started understanding the basics. However, I just don't know. A wreck only is about a single units worth, not a squad of vehicles if I understand the scale well. I suppose we could make a very small value for hiding in wrecks, but it shouldnt' be nearly as high a value as a house or forest.

We have to add an extra case in then, for what happens when a unit is hiding in a burned out Puma, and a someone next to that wreck bulldozes it, haha!

About the LoS comment, I don't think he is aware of the #1 hotkey, that's probably what he wants.
9- The possibility to know where I can upload my units from the trucks before I move them!
This suggestion is pretty decent. I am always checking the movement numbers to be sure. But if we say, highlight these tiles from truck movement in BLUE (or place an unlock icon on those tiles) that leave about 8 MPs left, then no more need to count.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pomakli
Captain - Bf 110D
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Post by pomakli »

[quote="ObsoleteI suppose we could make a very small value for hiding in wrecks, but it shouldnt' be nearly as high a value as a house or forest.
About the LoS comment, I don't think he is aware of the #1 hotkey, that's probably what he wants.
9- The possibility to know where I can upload my units from the trucks before I move them!
This suggestion is pretty decent. I am always checking the movement numbers to be sure. But if we say, highlight these tiles from truck movement in BLUE (or place an unlock icon on those tiles) that leave about 8 MPs left, then no more need to count.[/quote]

Very small value, yes! But a value!

I tried Hotkey 1, but I am not sure, if I understand it correct! Pls. explain!

Checking the movement numbers!? Any other hotkey?

:shock:

Thanks!
Obsolete
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Post by Obsolete »

Select a unit then press the '1' key.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
adherbal
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Post by adherbal »

I suppose we could make a very small value for hiding in wrecks, but it shouldnt' be nearly as high a value as a house or forest.
I think it makes more sense they would hide BEHIND the wreck and its debris, rather than IN it :P
I know I wouldn't want to hide in a burned out tank that's been hit by an AT shell. What you find inside would be more horrifying than facing enemy fire...
pomakli
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Post by pomakli »

adherbal wrote:I think it makes more sense they would hide BEHIND the wreck and its debris, rather than IN it :P
In real life, YES!

But in the game will be the AI able to work it out, if the unit stays behind the wreck not in the it? (AI adds the percentage of cover, when the units are in the building and so on!)

Or should we say, that the wreck covers only a small part of ground on which he stands, so that "unit on the same square (in the game) means (in real life behind the wreck!) and so can AI calculate the cover advantage!)

If someone can understand what I wrote, CONS!

:wink:
adherbal
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Post by adherbal »

Yeah I didn't mean a unit should get cover from sitting on a tile adjacent to the wreck. I just responded to Obsolete's remark about hiding IN wrecks :)

I do think it would be nice if tiles with a wreck provided some cover. Infantry often used their tanks as cover, so there's no reason why they can not use dead tanks as cover :) Pitty there's no way to make live tanks provide some sort of cover for infantry as well.
Obsolete
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Post by Obsolete »

Well if we want to go that far, we could also add in some BONUS to infantry for having a tank adjacant, etc. You know, combined arms and all that :P
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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