Heavy Artillery: Can it pivot

This forum is for any questions about the rules. Post here is you need feedback from the design team.

Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators

Skipper
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Wed May 19, 2010 9:51 pm

Heavy Artillery: Can it pivot

Post by Skipper »

I know the Heavy Artillery can not move, but Can it pivot in place?
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5286
Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

Educated guess would be no. In reality they were large and not mobile devices, not sure turning them was an option. Their arc could be changed slightly by moving the shot to one side or the other off center but to turn them would be a real effort. Not sure what the rules lawyers will say but thats my guess anyway
kevinj
Major-General - Tiger I
Major-General - Tiger I
Posts: 2379
Joined: Sun Feb 25, 2007 11:21 am
Location: Derbyshire, UK

Post by kevinj »

I agree with Deadtorius, there is no option to pivot. Any flexibility in aiming is covered by the shooting arc.
grahambriggs
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3070
Joined: Fri Sep 12, 2008 9:48 am

Post by grahambriggs »

No. The only way a BG can pivot is via a wheel, and that would be a move.
Skipper
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 6
Joined: Wed May 19, 2010 9:51 pm

Post by Skipper »

This is what I thought.

Thanks guys.
peterrjohnston
Field of Glory Moderator
Field of Glory Moderator
Posts: 1506
Joined: Mon Jul 02, 2007 11:51 am

Post by peterrjohnston »

Curious, has anyone had success using artillery in FoG:AM?
ottomanmjm
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 99
Joined: Mon Feb 23, 2009 4:25 am

Post by ottomanmjm »

peterrjohnston wrote:Curious, has anyone had success using artillery in FoG:AM?
I used a BG of Heavy Artillery (with FF) in an Ottoman army in a recent comp. They helped break enemy battle groups in 3 out of 4 games so I think they were successful. Players always look surprised when they go to chase away my light horse and find themselves in range of the artillery :)

Regards
Martin
smaul1
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 71
Joined: Wed Feb 10, 2010 3:06 pm
Location: Fargo, ND
Contact:

Post by smaul1 »

ottomanmjm wrote:
peterrjohnston wrote:Curious, has anyone had success using artillery in FoG:AM?
Players always look surprised when they go to chase away my light horse and find themselves in range of the artillery :)
Nice, I dig that. :D
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5286
Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

Blathergut tried twice but I managed to stay out of its arc rxcept for 1 time and it does not melee too well :) He does not use it anymore.
gozerius
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1117
Joined: Wed Jul 30, 2008 12:32 am

Post by gozerius »

It is immobile, but what happens when contacted on a side or rear edge?, does it turn to face? It is not listed as exempt from turning to face. If it does not turn to face, does it roll dice in melee? P.93 states that a base fights the enemy in contact with its front edge.
Thracians
Classical Indians
Medieval
-Germans (many flavors), Danes, Low Countries
Burgundians
In progress - Later Hungarians, Grand Moravians
petedalby
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3111
Joined: Mon Sep 18, 2006 5:23 pm
Location: Fareham, UK

Post by petedalby »

It is immobile, but what happens when contacted on a side or rear edge?, does it turn to face? It is not listed as exempt from turning to face. If it does not turn to face, does it roll dice in melee? P.93 states that a base fights the enemy in contact with its front edge.
Artillery respond as normal. They drop a level and turn the contacted base to face. If their opponents rout then they reform as normal.
Pete
Jilu
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 560
Joined: Sun Jan 17, 2010 12:14 pm

Post by Jilu »

they reform normal? in what direction?
petedalby
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3111
Joined: Mon Sep 18, 2006 5:23 pm
Location: Fareham, UK

Post by petedalby »

they reform normal? in what direction?
See page 70
Pete
peterrjohnston
Field of Glory Moderator
Field of Glory Moderator
Posts: 1506
Joined: Mon Jul 02, 2007 11:51 am

Post by peterrjohnston »

petedalby wrote: Artillery respond as normal. They drop a level and turn the contacted base to face. If their opponents rout then they reform as normal.
But heavy artillery can't move by definition - it states this twice in the rules.
hazelbark
General - Carrier
General - Carrier
Posts: 4957
Joined: Tue Feb 13, 2007 9:53 pm
Location: Capital of the World !!

Post by hazelbark »

peterrjohnston wrote:Curious, has anyone had success using artillery in FoG:AM?
I took BGs of drileld Light Artillery with my chinese to a 3 round event. And they were surpisingly useful and fun.

Now terrain created some channels for the mounted foes who thought they could press in on them. But with decent supports the artillery got in a lot of rolls. In 2 games they actually seriously impacted the enemy. In one of those they both died, but by the time they did, I was able to win.

The two dice per frontage puts out more Firepower than people realize a single BG with say 1-2 bases of nearby foot bows starts to inflict some serious -on a CT test.

The biggest handicap is they really impede the manuverablity of the army. The CMT to move each time and only 4 MU if you are lucky on the double move, means they kind of are there. But for a foot based army an added fun bit.

I am very glad I took them and will occassionally continue to do so, even if for fun. Now Heavy I am not so certain about.
petedalby
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3111
Joined: Mon Sep 18, 2006 5:23 pm
Location: Fareham, UK

Post by petedalby »

But heavy artillery can't move by definition - it states this twice in the rules.
Part of me really doesn't want to attempt to respond to this....but here goes anyway.

For me, movement is defined in the General Movement Rules, and the Manoeuvre Phase. Both sections contain references to Heavy Artillery not being able to make Simple or Complex moves.

Page 57 also tells us that artillery can't charge - we also know they can't evade.
Page 71 tells us that artillery don't conform to enemy in close combat.
Page 72 tells us that artillery never expand or contract in melee.

Page 56 lists those BGs that do not turn when contacted in flank or rear - Bwgs and orbs. Artillery do not feature. Ergo - artillery bases contacted on a side or rear edge must turn. Arguably it's not 'movement' as the base remains in the same location - it is just representative.
Pete
peterrjohnston
Field of Glory Moderator
Field of Glory Moderator
Posts: 1506
Joined: Mon Jul 02, 2007 11:51 am

Post by peterrjohnston »

p41 (simple and complex moves) "Heavy artillery cannot move at all"
p128 (definition of) "...immovable once set up"

When contacted in the the flank or rear, you turn to face "... using the normal rules for turning...". Turning in is defined in the General Movement Rules, ie it's movement, which for heavy artillery is that you cannot turn (move)... the rules state this twice! :)

Perhaps something else to be defined in a new FAQ...

(Although I suspect the number of games when I contact heavy artillery and in the flank/rear are likely to be limited! :))
philqw78
Chief of Staff - Elite Maus
Chief of Staff - Elite Maus
Posts: 8835
Joined: Tue Feb 06, 2007 11:31 am
Location: Manchester

Post by philqw78 »

Perhaps Hvy Arty turned up as much in play testing as they do now. I assume the authors wanted Arty to drop a cohesion level when hit in flank, unlike BWg and Orb. But didn't think it through properly.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
petedalby
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3111
Joined: Mon Sep 18, 2006 5:23 pm
Location: Fareham, UK

Post by petedalby »

But didn't think it through properly.
Blasphemy!
Pete
petedalby
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3111
Joined: Mon Sep 18, 2006 5:23 pm
Location: Fareham, UK

Post by petedalby »

Perhaps something else to be defined in a new FAQ...
I'll leave that for you then Peter. Like you I've never seen it happen...
Pete
Post Reply

Return to “Rules Questions”