Advices about Numidian Army
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philbagnall
- Corporal - 5 cm Pak 38

- Posts: 39
- Joined: Fri Jun 13, 2008 8:42 am
My first solo game of FoG was with numidians, against a late carthaginian army fielded by a fairly experienced opponent. I won, and Bob assured me he'd played properly without giving me slack for being a novice. Hit & run attacks with the LH & LF to disrupt his BGs followed up with the imitation legionaries seemed to work a treat. Of course beginners luck doesnt hold for ever
but I certainly seem to find numidians are better in my hands in FoG than in DBA/DBM(M)
I played Numidians in a tournament recently, so some thoughts:
-They have to play in-period to be somewhat effective. I'd like to play them against other only javelin armed troops or even some slogging Romans or Greeks in 6s or 4s.
I encountered only two single BGs of HF in four games, apart from that only MF and CV, over the half of them shooty
-They never break the opponents army, so you will never win a tourney with them
-They struggle to get attrition points in general
-At least, they'll not be routed themselves easily because of time limit
-In a friendly game, there is always enough time to push them over the edge
-It seems you always have to use max. fake legions and max. elephants, more traditional set-ups are doomed from the beginning.
I will try them again, because that tournament wasn't very representative. I didn't play with them (or any other skirmisher-heavy army) before, I only got bad match-ups, I had not the best list because I had to use what was available and the fact that it was a two-list-format worked against me too (the opponents did choose their more unarmoured list, which was better for herding whereas I had in fact two identical lists).
-They have to play in-period to be somewhat effective. I'd like to play them against other only javelin armed troops or even some slogging Romans or Greeks in 6s or 4s.
I encountered only two single BGs of HF in four games, apart from that only MF and CV, over the half of them shooty
-They never break the opponents army, so you will never win a tourney with them
-They struggle to get attrition points in general
-At least, they'll not be routed themselves easily because of time limit
-In a friendly game, there is always enough time to push them over the edge
-It seems you always have to use max. fake legions and max. elephants, more traditional set-ups are doomed from the beginning.
I will try them again, because that tournament wasn't very representative. I didn't play with them (or any other skirmisher-heavy army) before, I only got bad match-ups, I had not the best list because I had to use what was available and the fact that it was a two-list-format worked against me too (the opponents did choose their more unarmoured list, which was better for herding whereas I had in fact two identical lists).
If you get terrain with this army, your opponent will be pulling his hair out the whole game. Slap down as much uneven ground as allowed. The LH aren't bothered by it and it provides some protection for the LF.
Thracians
Classical Indians
Medieval
-Germans (many flavors), Danes, Low Countries
Burgundians
In progress - Later Hungarians, Grand Moravians
Classical Indians
Medieval
-Germans (many flavors), Danes, Low Countries
Burgundians
In progress - Later Hungarians, Grand Moravians
OK, I got good terrain only in own game, relying on terrain is of course very dangerous. Apart from that, you will win the initiative most of the time and have to be very lucky to gain more than half of the table depth to skirmish. The enemy will be certainly 25" inches from his own edge, 29" if he has LH. That leaves you one normal move and the depth of your deployment zone. You won't be able use half of the terrain on the table this way.

