charging, shooting at routers - what happens and when?

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Grandviceroy2018
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charging, shooting at routers - what happens and when?

Post by Grandviceroy2018 »

these questions apply to units already in rout. if you know the answer, please cite the rule book page.

(1) what happens when you shoot at a routing unit?
---does it take a death test for hits?
---does it take a cohesion test, and if it fails does it immediately take a rout move? what if it passes?

(2) what happens when you declare a charge on a routed unit?
-does it take a cohesion test (as a fragmented unit would if charged)? and if so, does it then rout immediately if it fails?
--or does it rout immediately from where it stands before it is actually contacted?

(3) what happens if the routed unit is a skirmisher? when a charge is declared on it, does it evade, or does it take a cohesion test to do so? or does it take a cohesion test to see if it routs immediately?

(4) by a charge i include not only declaring a charge on a unit that is in rout, but a charge that carries you into the routing unit (perhaps because you are following an evading unit or pursuing another routed unit)?


---again, if you know the answer tell me where it is in the rules..
philqw78
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Post by philqw78 »

phil
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hammy
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Re: charging, shooting at routers - what happens and when?

Post by hammy »

grandviceroy wrote:(1) what happens when you shoot at a routing unit?
---does it take a death test for hits?
---does it take a cohesion test, and if it fails does it immediately take a rout move? what if it passes?
If you shoot at a broken BG then nothing much happens but by definition because you are almost certainly within 6MU it will not be able to rally.
(2) what happens when you declare a charge on a routed unit?
-does it take a cohesion test (as a fragmented unit would if charged)? and if so, does it then rout immediately if it fails?
--or does it rout immediately from where it stands before it is actually contacted?
You charge into contact and nothing happens immedately. It did not break this phase so there is not immediate rout. When it comes to the JAP then the routing BG will have a BG in contact so must make a VMD, the pursuers roll a VMD and if they stay in contact then the routers lose a base automatically
(3) what happens if the routed unit is a skirmisher? when a charge is declared on it, does it evade, or does it take a cohesion test to do so? or does it take a cohesion test to see if it routs immediately?
Exactly the same as any other broken BG. The chargers hit it and then in the next JAP they pursue and if they stay in contact a base is removed.
(4) by a charge i include not only declaring a charge on a unit that is in rout, but a charge that carries you into the routing unit (perhaps because you are following an evading unit or pursuing another routed unit)?
You can end up stepping forwards into a routed BG in which case the BG just routs as normal in the JAP and cannot be pursued as you are in combat with something else.

The key is the difference between chargers and pursuers. When you charge a broken BG you are chargers. When you start in contact with a broken BG and chase it you are pursuers.
Grandviceroy2018
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Post by Grandviceroy2018 »

so units already in rout when hit in the impact phase (or by others who careen into them while pursuing other routers or evaders) will not do anything until the JAP?

they just stay there, like a big block, and then they just rout in the JAP (with a base loss)?

have i got it right?
philqw78
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Post by philqw78 »

grandviceroy wrote:so units already in rout when hit in the impact phase (or by others who careen into them while pursuing other routers or evaders) will not do anything until the JAP?

they just stay there, like a big block, and then they just rout in the JAP (with a base loss)?

have i got it right?
Yes. Routers don't do a lot. But they actually move faster than other stuff since they move in both players turns
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grahambriggs
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Re: charging, shooting at routers - what happens and when?

Post by grahambriggs »

hammy wrote:
grandviceroy wrote:(1) what happens when you shoot at a routing unit?
---does it take a death test for hits?
---does it take a cohesion test, and if it fails does it immediately take a rout move? what if it passes?
If you shoot at a broken BG then nothing much happens but by definition because you are almost certainly within 6MU it will not be able to rally.
No rules here but I'm fairly sure that a broken enemy is not a valid shooting target.
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Post by hammy »

I had a read through the shooting rules and there is no mention of a broken BG not being a legitimate target. There is a bit about only resolving shooting when it can do something.

That does actually mean that it is in theory possible to shoot at routers and have an effect or at least have the chance to get the routers to take death rolls.

To be honest I have never actually had a situation where I have three dice of shooting on routers so it is really a moot point but I suppose it could be key in some games.
philqw78
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Post by philqw78 »

Try reading the FAQ
THE FAQ wrote:Apart from automatic base losses inflicted by pursuers remaining in contact at the end of a pursuit move, no shooting or
close combat is calculated against routers.
phil
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hammy
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Post by hammy »

philqw78 wrote:Try reading the FAQ
THE FAQ wrote:Apart from automatic base losses inflicted by pursuers remaining in contact at the end of a pursuit move, no shooting or
close combat is calculated against routers.
Which I have to admit is the way I have always played it but it could be argued from the text of the rules that if you can inflict 3 casualties on a rounting BG from shooting that there should be a death roll.
kevinj
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Post by kevinj »

Which I have to admit is the way I have always played it but it could be argued from the text of the rules that if you can inflict 3 casualties on a rounting BG from shooting that there should be a death roll.
P109 covers the circumstances in which routers lose bases and states "No other combat occurs against routers". Shooting is a form of combat (P90).
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Post by hammy »

kevinj wrote:
Which I have to admit is the way I have always played it but it could be argued from the text of the rules that if you can inflict 3 casualties on a rounting BG from shooting that there should be a death roll.
P109 covers the circumstances in which routers lose bases and states "No other combat occurs against routers". Shooting is a form of combat (P90).
OK, missed that one.
gozerius
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Post by gozerius »

Also page 100 "Fighting Broken Troops".
Thracians
Classical Indians
Medieval
-Germans (many flavors), Danes, Low Countries
Burgundians
In progress - Later Hungarians, Grand Moravians
Polkovnik
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Post by Polkovnik »

Think about it from a "realism" point of view, shooters would probably not waste valuable ammunition against enemy who are running away.
philqw78
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Post by philqw78 »

Polkovnik wrote:Think about it from a "realism" point of view, shooters would probably not waste valuable ammunition against enemy who are running away.
REALISM, what's that?????
phil
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wildone
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Post by wildone »

If a routing BG that is running to its table edge is charged in the flank, in the Joint Action phase does it continue to rout towards the table edge or away from the charge?
philqw78
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Post by philqw78 »

Directly away from those in contact. Shepherding!
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
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