Playing a mp turn in the bulge village scenario. I was trying to shot an enemy vehicle but it was unable; I was in range and hadn't spent any ammo,...I was almost at point blank range.
In the same turn I haven't been able to select one of my vehicles. It wasn't destroyed nor bailed out...umm...let's see the situation in the next turn
Ingame feedback from: ostwind
Moderators: Slitherine Core, BA Moderators
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pipfromslitherine
- Site Admin

- Posts: 9887
- Joined: Wed Mar 23, 2005 10:35 pm
It's possible I may have got a message when my AA unit bailed, hard to remember because I am running the replayer like an RTS game in that I'm trying to spot what's going on in the lower left window, but you have to be very fast in observing, hehe. There should maybe be an option later for a STEP-PUSH button during the replayer so one can sit back in the General's arm-chair and study what happened more in the likes of a turn-based board-game.
I don't like mixing styles, no one is ever happy that way.
BTW, for bailed and surrendering units, they don't give EXP. Is that by design?
I don't like mixing styles, no one is ever happy that way.
BTW, for bailed and surrendering units, they don't give EXP. Is that by design?

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
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pipfromslitherine
- Site Admin

- Posts: 9887
- Joined: Wed Mar 23, 2005 10:35 pm
What I mean, is instead of trying to catch everything that happens in the lower left of the screen during an opponent's turn in a few seconds.... It would be nice to have a settings option so I only have to press space bar and it will toggle from one unit the enemy is moving, to the next. So say the enemy moves a Panther, at the end of the movement, the replayer should wait for me to hit a key before it shows the next unit the enemy did an action with. This should also be used for units that are not even visible. This is the one thing that bothers me most is trying to catch those HIDDEN unit movements. I wan't to know what he has, and what he moved, etc. even if they are in the Fog. If we are not supposed to know, then it shouldn't be telling us this information to glimps in the bottom left in the replayer.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)


