Fantasy Army

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

Skanvak
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 315
Joined: Sun Apr 11, 2010 9:45 pm

Post by Skanvak »

deadtorius wrote:you never want to see anything get auto routed on contact, thats just no fun for the other guy, causing them to act like elephants makes more sense. Give your opponent a reason to keep his distance.
I agree on a game play result. But that what I get when I tried to translate a DD3.5 Dragons into Champs de Bataille rules. They move fast and vaporised (not merely rout) any unit just by moving adjacent if I similutated excatly the RPG rules. Now I think I won't use DD as the basis as level game are too unrealisitic.

That make me too remind a battle simulation for the world of Elric, they give stats for all nations but not dragons. They just said : "The side with Dragons win, if there is dragon on both make the fight between the dragons, the winner, win the battle." Just to tell that some fantasy unit will be beyond the range of any mass battle game.
Skanvak
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 315
Joined: Sun Apr 11, 2010 9:45 pm

Post by Skanvak »

As promise the new unit in the system from DBM :

Dragon
Beast (wolves...)
Demons
Behemoths (Troll, Golem...)
Lurkers
Sneakers
Flyers
Airboat

HOTT use a rather different choice, with a slight difference for the definition of the behemoth :

GODS
Dragons
Airboat
Flying
Heroes
Paladins
Behemoth
Beast
Lurkers
Sneakers
Magicians
Clerics

Both game include the standard troop type (Blades, knights....). HOTT has a more RPG approach with a lot of heroes that disappear in the DBM adaptation. Beside FOG use a more detail system that allow to ignore some units sub-type or even type (like the Elves, that are swordmen with longbow, unit that the FOG system can already create). As you see it is possible to make fantasy setting with only 8 new unit and may be less (I assumme that the horde = FOG mob or warband).

The only thing that lack I think is the treatment of creature with no-moral (like some undead but they can still lose cohesion).
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

I think if we did it we would want to aim for a realistic fantasy. Humanoids generally, such as Orcs, Elves etc. Magic & special units woudl be heavily limited and the exception rather than the rule like Elephants, Sythed chariots and warwagons. They'd need special rules but rules that did not make them super weapons.

If it did happen woudl you like to see it partioned off completely so you can only play fantasy vs fantasy or would you like the option to make it a bit Harry Turtledove and have your Romans able to fight your Orcs, or Dwarves vs Vikings. I think that would be very cool but maybe it's just me :)
Skanvak
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 315
Joined: Sun Apr 11, 2010 9:45 pm

Post by Skanvak »

Of course, I'd like to field roman army against fantasy army (runequest Lunar Empire unit are very roman like by the way). Most human army use the regular units so...
CaptainHuge
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 66
Joined: Tue Apr 27, 2010 11:32 am
Location: Ottawa, Canada

Post by CaptainHuge »

Count me in - I would be interested in a fantasy version of FOG. Adding some kind of a "hero" unit would add an interesting dimension to the game and specialty units like that don't really fit into historical FOG. Being able to 'buy' abilities for these units would be fun too. Imagine re-creating Ragnarok with Thor, Loki etc.
pantherboy
Tournament 3rd Place
Tournament 3rd Place
Posts: 1218
Joined: Tue Oct 20, 2009 3:30 pm

Post by pantherboy »

iainmcneil wrote:I think if we did it we would want to aim for a realistic fantasy. Humanoids generally, such as Orcs, Elves etc. Magic & special units woudl be heavily limited and the exception rather than the rule like Elephants, Sythed chariots and warwagons. They'd need special rules but rules that did not make them super weapons.

If it did happen woudl you like to see it partioned off completely so you can only play fantasy vs fantasy or would you like the option to make it a bit Harry Turtledove and have your Romans able to fight your Orcs, or Dwarves vs Vikings. I think that would be very cool but maybe it's just me :)
I think mixing fantasy and historical lists would be great especially from a campaign perspective. As long as the settings (now ROR & SOA) for allowable army lists to accept with has fantasy as a criteria then I don't see any problems.

As for some input on how to create special units I think flavor is more important then complex changes to the gaming system. Trolls, ogres, etc. could be classed as behemoths and have the same game effects as elephants. Giants and other huge creatures could also be classed as elephants but have a strength of 1. Since it is a % cohesion system you could imagine the giant losing hit points as it loses cohesion and flees from the battle when it hits its auto-rout level. Then it is easy to imagine 1 gigantic guy swinging his club butchering wave after wave of line troops. Also grant the giant throw rock as a range attack and just treat it like a sling etc.

Undead could be granted lower auto-rout levels and fear could be modeled as an auto morale check for cohesion loss when contacted by undead units. Flyers would be a great element to include and would ignore ZOC's of all land based units and be able to evade anything except other flyers. I would assume that they land a the end of their move so that if pinned in combat they can be ganged up on. Also treat them as cavalry where they check to withdraw depending on the status of the combat.

Magic should be limited to a couple of spells if included as a separate entity rather than just being a wizard unit with a ranged attack. Like the archers with a drop down menu magical units would have a list of actions available. Create impassable hexes, rally units, cause morale checks for enemy units, restore lost cohesion ala heal, teleport to another hex etc.

Cheers for listening,

Steve
MARVIN_THE_ARVN
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 396
Joined: Wed Feb 27, 2008 2:37 pm

Post by MARVIN_THE_ARVN »

I think fantasy would be a great idea and appeal to alot of people. I also think it would lengthen the FOG PC's lifespan as it would draw in another element of interest to keep games going.

Personally I dont see why any fantasy unit couldnt be beaten as they are all made up and have no real bearing in reality so you can make them as tough or as weak as you wish but a 'realistic' looking fantasy army would no doubt also look great.

I will watch this space with interest.
"I'll gladly trade you some ARVN rifles, never been fired and only dropped once"
andersm73
Sergeant - Panzer IIC
Sergeant - Panzer IIC
Posts: 185
Joined: Sun Dec 13, 2009 3:14 pm

Post by andersm73 »

I'd definitely be interested in a fantasy based version of the game, it's a version of tabletop wargaming that has never quite made it onto the PC successfully, RTS has never been my thing. Also wonder if a Sci Fi / Futuristic setting may be another option to look at, SSI's Final Liberation was a reasonable version of Games Workshops Epic 40K system but really lacked an army building option. Their Man O War game was also great and I think a Naval version could convert to the PC well.

cheers
Matt
Epicouros
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 246
Joined: Sun Feb 14, 2010 10:19 pm

Post by Epicouros »

I'd like this too!

At least if the fantasy armies could be pitted against the historical ones,

and (very important!) if all existing FoG Army books come out first!

Don't postpone the later books like 'Empires of the Dragon' or 'Lost Scrolls' in order to put fantasy on the market earlier please, or we might never get to see them...
lpgamble
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 167
Joined: Mon Jun 25, 2007 8:00 pm
Location: Houston. Tx

Post by lpgamble »

I'd be in on this as well. Especially if the special troops were not over the top.
Larac
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 67
Joined: Thu Jun 19, 2008 11:41 pm

Post by Larac »

I think adding Fantasy elements would open this great game up to a much larger group of people.

In fact I would suggest, to contact George R.R. Martin, The Ice and Fire series as well as many others, about basing the module on that.

It has an HBO Mini Series coming, the next book will be released with or just after the show starts, he has a huge following around the world.

Magic so far is not too powerful in the books, gaining strength a little but not like Warhammer.

The fan base would quickly add in lots of other fantasy books to the mix.

I would find it quite fun, taking Stark's Army against Romans, or the Lord of the Rings Elves fighting Swiss Pike.


The magic does not have to be all powerful, just allow a few things, like
Morale Boosts and Morale Attacks
Protection Spells
Movement Spells
Healing
and of course Counter Magic, a way to stop or remove other spells

If there was a added campaign system, I think you could pull in a lot of players, and better yet see more players step up to become more historical wargamers.


Oh and I would love to help out, I do enjoy tinkering with unit stats and point costs.

Lee
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5286
Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

Yes let the orcs and elves fight Romans and Selucids. Just keep it playable that is all I ask. Yeas ago I did some work on a TT rule set of historical rules for RAFM miniatures. It was their Universal Soldier rules that went off on a fantasy thing based on their figure ranges. It was a matter of making the historical stuff look fantasy. Most of the armies still had swords and pikes an armour etc, just had to add in some stuff to make the giant spiders, dragons etc unique.
duncan
Sergeant First Class - Elite Panzer IIIL
Sergeant First Class - Elite Panzer IIIL
Posts: 436
Joined: Fri Apr 01, 2005 4:08 am
Location: Otxandio

Post by duncan »

Definitely interested!!!! :D
"The Art Of War: Fantasy" supporter!
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

Oh yeah, historical armies definalty should be able to meet fantasy armies on the field.

Cant recall the name of the book, but D Drake had a novel where the survivors of Carhhe were sold by the Parthians to aliens , who then utilized the legions to fight for them on low tech worlds
All kinds of possiblities without going over the deep ends in fanatasy

Also think of the Horsclan novels, Count Brass etc All basically mundane armies w a splash of the fantastic
Brigz
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 273
Joined: Tue Dec 29, 2009 12:42 am

Post by Brigz »

I can see that I'm definately in the minority here, but I have absolutely no interest in fantasy. I'm purely an historical guy. However, I have no intention of keeping others from having their fun. My only concern is that a possible fantasy version of FoG is not intergrated as a core part of the game system but instead will be done as an expansion pac that those of us who are not interested will not have to incorporate into our game. Hopefully any fantasy option will be a stand alone expansion that doesn't require download patches for those of us who are not fantasy people.
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

Brigz wrote:I can see that I'm definately in the minority here, but I have absolutely no interest in fantasy. I'm purely an historical guy. However, I have no intention of keeping others from having their fun. My only concern is that a possible fantasy version of FoG is not intergrated as a core part of the game system but instead will be done as an expansion pac that those of us who are not interested will not have to incorporate into our game. Hopefully any fantasy option will be a stand alone expansion that doesn't require download patches for those of us who are not fantasy people.
With all the work that would be required just for the graphics alone , I highly doudt you would need to worry that it would be free. :wink:
Dunkelheit90
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Wed Jan 20, 2010 8:30 pm

Post by Dunkelheit90 »

Very interested!
iandavidsmith
Lieutenant Colonel - Elite Panther D
Lieutenant Colonel - Elite Panther D
Posts: 1379
Joined: Tue Dec 15, 2009 11:56 am

Post by iandavidsmith »

TheGrayMouser wrote:Oh yeah, historical armies definalty should be able to meet fantasy armies on the field.
Definitely agree with this.
Ian
jamespcrowley
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 254
Joined: Thu Nov 26, 2009 12:51 pm
Location: Arundel, U.K.

Post by jamespcrowley »

Yes to fantasy armies. Limited magic content and ability for players to screen fantasy from historical battles, otherwise anything goes. A basic campaign structure would definately add to the picture.
SRW1962
Field of Glory Moderator
Field of Glory Moderator
Posts: 268
Joined: Sun Mar 30, 2008 8:17 pm
Location: Wolves

Post by SRW1962 »

Fantasy would be good so long as it wasn't just another warhammer clone like so many of the orcs and elves games out there. There are so many really good fantasy authors out there that you are spoilt for choice, although I suppose it will be limited by what fantasy figures and engines are out there in the market place. I guess that any of the warhammer or LOTR stuff would be subject to some sort of copyright restriction as I suppose some of the alternative gaming systems and their figures would be also, so that would leave generic types as made by most historical figure manufacturers or less well known fantasy manufacturers, equally I suppose engines of war could be scratch built for photographing etc. Maybe a list of suitable manufacturers could be put forward by anyone who knows anything about the TT scene. Also perhaps add-ons to the historical armies to give them some sort of fantasy element so that mythological armies such as Arthurian etc could be fielded. To be fair the way that HOTT treated fantasy would be a really good model to use as they were able to combine fantasy with victorian sci-fi etc. Perhaps the designers could even seek to use miniatures, models and lists created by some of the people on the forum to help cover the cost, time and effort needed to put the fantasy genre into FOG, I would imagine there are plenty out there who would have something that can be used.

Having said all that I do agree with others posting here that FOG should be completed first, especially the rules adjustments and upgrades, if not all the army books too.
Post Reply

Return to “Field of Glory Digital”